Author Topic: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)  (Read 14521 times)

Ky0

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The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« on: February 10, 2012, 03:41:11 AM »
Thread to discuss about Arcade Edition...

Do you think that loc test is only to see the balance changes?... or maybe we will have more (chars anyone?) than that?...
« Last Edit: April 26, 2012, 11:19:38 PM by Ky0 »

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Delta

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #1 on: February 10, 2012, 03:56:34 AM »
I'm hoping for a couple of extra characters, but also not holding my breath.

It looked like SNKP tried to add Adel in the console versions (there are some art sketches of him) but they couldn't, most likely because of time.

Ky0

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #2 on: February 10, 2012, 04:12:39 AM »
I'm hoping for a couple of extra characters, but also not holding my breath.
I'm hoping this too!
Adel is one of the most logical char to be included!
But man, I would have liked to see Geese...
oh well...

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Dandy J

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #3 on: February 10, 2012, 11:37:13 AM »
hmm kings neomax is punishable in the corner after hitting from max super, i wonder if they will fix it...

sugarboy

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #4 on: February 11, 2012, 02:17:10 AM »
I am on my way to the loketest, will b reporting on what's new about the game, IF there were anything new...

the arcade center opens after 45 mintues from now btw.

Ky0

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #5 on: February 11, 2012, 03:03:34 AM »
I am on my way to the loketest, will b reporting on what's new about the game, IF there were anything new...

the arcade center opens after 45 mintues from now btw.
NICE!!
And Biobooster, too... cool!
We count on you guys! go go go...  xD

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sugarboy

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #6 on: February 11, 2012, 03:18:58 AM »
ok, just had my ass kicked, nothing new so far, the only change i noticed that u have to hold start to choose ex characters "not only a single press", no changes with the color palletes "same like the arcade" no customize slots of course.

so far nothing has changed.

UPDATE: u cant choose between the old or new bgm by holding start till the go sign show up, the bgm title shows up once the match starts just like the console version.

2nd UP: the title screen's background color with the big kof xiii logo is black -instead of white-

LAST UP: here is a video with a good match and the title screen at the end

KOF XIII Climax 1st Loketest Akihabara (nice match and titl

i took an image for the flyer on top of the arcade machine but i dont know how to upload it from my iphone so will do it when i get back home later along with the other flyer with the new characters (billy, saiki and the rest) simple move list
« Last Edit: February 11, 2012, 05:10:15 AM by sugarboy »

Ky0

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #7 on: February 11, 2012, 07:23:47 AM »
Very nice dude! ;)

Plz tell us the game is a bit faster than console edition (aprox. the orig. arcade version 1.1), plz tell me that...

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cableG

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #8 on: February 13, 2012, 09:03:18 AM »
Very nice dude! ;)

Plz tell us the game is a bit faster than console edition (aprox. the orig. arcade version 1.1), plz tell me that...

the same..tell me too.. :)
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Ky0

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #9 on: February 15, 2012, 12:00:01 AM »
No repports?!... Hey guys, tell us, more than that!  :(

@BioBooster, finaly, did you go to any loctest?

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cableG

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #10 on: February 15, 2012, 09:47:57 AM »
Never played this game for a long time.
I used to play before.
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Ashspiralingblood

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #11 on: February 18, 2012, 05:43:22 AM »
Since this is just the console version with some tweaks, I wonder why we don't have a possible release date ready.

It would be nice if we did get new characters and content, even then I feel the console should have been better than what we god, plus its a great excuse for them to have a competent online like everyone else

Ky0

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #12 on: April 21, 2012, 05:53:04 PM »
Btw, think this is the coming week, that Climax hits the arcades right :D

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Mazinkaiser

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #13 on: April 22, 2012, 01:44:11 AM »
There are a map of the arcades with climax?

Ky0

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #14 on: April 26, 2012, 11:18:17 PM »
Quote
King of Fighters XIII - Climax : partial change log

Shen
- Shen will no longer receive a counter hit penalty when he's hit during his Far C.
- Shen will gain some power meter when he bounces off anything stronger than an EX projectile with his Danken.(Projectile parry)

Ralf
- Fixed issue where Ralf and Raiden's positions will change and command has be input in reverse when doing Bareback Vulcan (DM) > MAX Cancel >NEOMAX.

Saiki
- Fixed Normal throw so that it no longer raises the opponent's meters.

Benimaru
- Fixed issue where doing cl.D>HD bypass will make the characters switch position when the opponent is facing back.

Raiden
- Changed damage on short hop & hyper hop C from 72 to 70.

Flame Iori
- Fixed issue where MAX canceling too late from normal Maiden Masher wouldn't target lock the NEOMAX.
- Changed input frames for canceling from Maiden Masher.
- Fixed issue where repeatedly blocking low would display his standing block for a split moment.

Hwa
- Changed cr.B so that it can be HD bypassed.

Billy
- Took out invincibility on HD bypass.
« Last Edit: April 26, 2012, 11:21:10 PM by Ky0 »

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