Author Topic: King of Fighters: Maximum Impact Thread  (Read 18283 times)

marchefelix

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King of Fighters: Maximum Impact Thread
« on: February 21, 2012, 11:17:51 PM »
A thread to discuss all KOF:MI games.

I recognize that these games are very hit or miss: you'll either love them or hate them. There seems to be no middle ground when it comes to this :P

I fell in love with the first MI game when I was in Mexico for this last Christmas break. I came to love the combo system in this game (kinda made me feel like a pro :P). And while not all the new characters had really great designs, I will say this: dat Mignon.  ;)

When I get the chance, I will definitely try out MI2.

marchefelix

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Re: King of Fighters: Maximum Impact Thread
« Reply #1 on: February 27, 2012, 08:28:26 PM »
No love for MI, eh? What if I posted that MI2 "skirtless mod" video?  ;)

Delta

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Re: King of Fighters: Maximum Impact Thread
« Reply #2 on: February 27, 2012, 09:45:13 PM »
Did anyone said "Skirtless mod" video? Because i heard someone saying something about a "Skirtless mode" video.

Seriously, i like MI mainly for the "media stuff", and i'm talking about stuff like Alt outfits, intros, endings, videos, artworks, etc. It was nice to see characters having a little bit of development and having them in other kind of setting.

FataCon

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Re: King of Fighters: Maximum Impact Thread
« Reply #3 on: February 27, 2012, 11:15:39 PM »
Ninon > Mignon

marchefelix

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Re: King of Fighters: Maximum Impact Thread
« Reply #4 on: February 28, 2012, 06:37:42 PM »

Running Wild

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Re: King of Fighters: Maximum Impact Thread
« Reply #5 on: February 28, 2012, 07:15:34 PM »


/thread

Aenthin

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Re: King of Fighters: Maximum Impact Thread
« Reply #6 on: February 28, 2012, 07:48:31 PM »
I remember someone once saying Alba Meira is a really cheap bastard with his three fireballs and whatnot. Then Ash appeared.

marchefelix

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Re: King of Fighters: Maximum Impact Thread
« Reply #7 on: February 28, 2012, 09:03:41 PM »


/thread

It'll take more than a mannish-looking woman to / mah thread!

But yeah... Alba is quite troublesome. I guess Falcoon wasn't kidding when he said he wanted to make Alba "almighty".

Running Wild

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Re: King of Fighters: Maximum Impact Thread
« Reply #8 on: February 28, 2012, 09:37:28 PM »
Alba is just Falcoon's Gary Stu.

Proto Cloud

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Re: King of Fighters: Maximum Impact Thread
« Reply #9 on: February 29, 2012, 08:10:33 PM »
Wish they'd make a sequel with more ridiculous bouncing boobies in HIGH DEFINITION!

Running Wild

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Re: King of Fighters: Maximum Impact Thread
« Reply #10 on: February 29, 2012, 08:55:15 PM »
I remember there was a GameShark/Action Replay code for the game to increase the bust proportions to ridiculous levels.

From what I played of MIRA on my PS2 emulator, this is one of the best KOF versions of Mary ever, and Mizoguichi is awesome.

Proto Cloud

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Re: King of Fighters: Maximum Impact Thread
« Reply #11 on: February 29, 2012, 09:57:36 PM »
I've been meaning to check that out, but I haven't got my friend to burn it yet because he works and studies for hours on end.

I would love to try out Mizoguchi so bad.

It's a shame that a sequel got dropped like a bag of bricks because of the Falcoon fiasco. It had a lot of genuinely interesting ideas around it and could've easily grown to be a real competitor.

Running Wild

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Re: King of Fighters: Maximum Impact Thread
« Reply #12 on: February 29, 2012, 10:49:14 PM »
Only thing I really disliked about the MI series was how mash friendly it was compared to 2D KOF's, although maybe that has some sort of appeal to newcomers like other 3D fighting games tend to have. MI had a pretty fluid combo system, but some of the stuff it allowed like the wall combo's and OTG's was nuts... Kim's Hishoukyaku could OTG and he could SC off it, crazy lol. Then there was like a Rising Tackle semi-infinite off the wall with Terry+Rock I believe. There was alot of crazy shit in the game, but I think it was probably one of the better hybrid fighters out there that used elements of 2D fighters with 3D fighter gameplay. If it was just polished more, it could of been really good.

Some more KOF mainstays would of been good too, Joe, King, Benimaru, Yamazaki, maybe a few other classics or recent Ash Saga characters like Shen Woo, and Vanessa would of been good too.

Also for once Billy Kane was capable of RIDICULOUS combo's. Love it.

And honestly, I don't think the game was that bad graphically either, about slightly better than DOA2:Hardcore, which was a pretty nice looking game in its own time. But I think if they could amp the visuals up to Tekken levels, it would be really good, give it a slightly more realistic art style to it. Stages could of been better too I think, too many stages felt or looked boxed in, and lacked that classic SNK appeal, or were totally empty/barren, lacking in details and animation.
« Last Edit: February 29, 2012, 10:50:46 PM by Running Wild »

Delta

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Re: King of Fighters: Maximum Impact Thread
« Reply #13 on: March 01, 2012, 12:18:34 AM »
Alba is just Falcoon's Gary Stu.

And he said Nagase is a female version of him. Creepy stuff.

solidshark

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Re: King of Fighters: Maximum Impact Thread
« Reply #14 on: March 01, 2012, 02:36:34 AM »
I remember MI2's Billy was fantastic to use, and recently bought Reg A, so can't wait to see all the boasting about Mary.
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