So, we got to see the new version of Super Punch Drill this morning. It's a grab, Sie blows away your guard, and then takes his deep breath, and beats on you for 50 hits, before smashing you away across the screen.
We also got to see that his new target combo is easy to HD confirm with, as expected. Similiar to Mai, he can double crouch
, stand
->
, then go into HD. Combo is not cancelable under normal conditions.
Air dive is fairly safe if done to about mid-body of the opponent, in way down. EX version allows you to combo afterwards, and is even safer. This property should be consistent with arcade version, but it's nice to note anyhow.
No new enders to his combos seen. Everything else seemed pretty much the same.
Still wish we would see more use of Ryubokko, though we least we got to see it's 14 hit "perfect ending" variation used. I would suspect it's impossible to come out of this into Super Punch Drill anymore, but it's not like anyone did that ANYWAY, right?
Though the EX version of this move might be what to combo into, if you want DM like damage after a string of normals.