Author Topic: KOF XIII 7th General Thread: Evo 2012 countdown edition  (Read 386320 times)

bmckay

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #120 on: March 14, 2012, 08:26:31 PM »
I like EX moves. They change the dynamics of the moves without changing the flow or balance of the game. I don't know for sure, but I don't think there is a single EX move that completely shuts down matchups.

I can understand the sentiment that there shouldn't be EX moves at all, but I like their inclusion.
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Sharnt

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #121 on: March 14, 2012, 08:41:51 PM »
I really don't see where EX moves would turn people off (unless they're retards who believe Capcom invented them).

What was the first game to use EX attacks? I always thought it was one of the old SF games, but I could be wrong.

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Well my take on EXs is that it gives SNKP a way to give characters more move options without having to actually go as far as designing all the moves of older games.  That's why I have no problem with them.



Plus they can do crack move who are balance because of their cost.
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Proto Cloud

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #122 on: March 14, 2012, 11:35:12 PM »
Actually, it was SF: The Movie: The Game. Believe or not.

Like I said, EXes aren't bad, but they're not really KOF-ish and they're sudden inclusion out of nowhere bothers me. I'd rather had them continue to have explored the tag mechanics because it made the game feel more team based and they were incredibly fun and rewarding.
« Last Edit: March 14, 2012, 11:37:16 PM by Proto Cloud »

Saitsuofleaves

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #123 on: March 14, 2012, 11:35:47 PM »
Yet another reason why we'd be nothing without Raul Julia.
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Proto Cloud

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #124 on: March 14, 2012, 11:44:59 PM »
I just noticed that you replied within seconds of this comment. You some sort of wizard?

Saitsuofleaves

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #125 on: March 14, 2012, 11:47:45 PM »
Extremely coincidental actually.  I'm good at that.
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Xxenace

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #126 on: March 15, 2012, 12:13:11 AM »
i dunno i never really could get into the whole tag system in KoF 11 just felt kinda odd and i dont really like games that kinda force me to pick a team based on mechanics rather than fun (kinda like marvel)

sibarraz

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #127 on: March 15, 2012, 12:16:04 AM »
EX will always be an Street Fighter Invention, sure, some other game created it, but SF made it famous, I mean, the are tons of inventions in the world which are billed to guys who don't necessarilyt created it yet they put it on the map


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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #128 on: March 15, 2012, 12:56:34 AM »
i dunno i never really could get into the whole tag system in KoF 11 just felt kinda odd and i dont really like games that kinda force me to pick a team based on mechanics rather than fun (kinda like marvel)

That's why they kept the old mode for newbs like you.

Honestly, it isn't as bad as Marvel, it relied more on placing your characters strategically for your combo set-ups, it doesn't get out of hand like the assist/DHC/THC systems and I liked how fun tag combos worked because it was like TTT1 meets 2D fighters with a 3 man squad.

Xxenace

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #129 on: March 15, 2012, 01:13:05 AM »
i dunno i never really could get into the whole tag system in KoF 11 just felt kinda odd and i dont really like games that kinda force me to pick a team based on mechanics rather than fun (kinda like marvel)

That's why they kept the old mode for newbs like you.

Honestly, it isn't as bad as Marvel, it relied more on placing your characters strategically for your combo set-ups, it doesn't get out of hand like the assist/DHC/THC systems and I liked how fun tag combos worked because it was like TTT1 meets 2D fighters with a 3 man squad.
come on im not that much of a nub >_>

Saitsuofleaves

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #130 on: March 15, 2012, 01:13:34 AM »
No comment on that statement.
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HectorGarfria

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #131 on: March 15, 2012, 01:51:34 AM »
I need some helps guys, I've been looking for NESTS Kyo's Type B theme all over the place but I can't find it.

I just keep finding his Type A theme and a bunch of Esaka/Goodbye Esaka tracks that aren't the exact one I'm looking for.

Anyone got a link?
« Last Edit: March 15, 2012, 01:53:55 AM by HectorGarfria »
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solidshark

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #132 on: March 15, 2012, 02:26:57 AM »
I need some helps guys, I've been looking for NESTS Kyo's Type B theme all over the place but I can't find it.

I just keep finding his Type A theme and a bunch of Esaka/Goodbye Esaka tracks that aren't the exact one I'm looking for.

Anyone got a link?

If you mean looking for the EX Kyo Type-B theme online somewhere, it's just the
OST version of his 2000 theme.
« Last Edit: March 15, 2012, 02:29:27 AM by solidshark »
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HectorGarfria

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #133 on: March 15, 2012, 02:47:48 AM »
I need some helps guys, I've been looking for NESTS Kyo's Type B theme all over the place but I can't find it.

I just keep finding his Type A theme and a bunch of Esaka/Goodbye Esaka tracks that aren't the exact one I'm looking for.

Anyone got a link?

If you mean looking for the EX Kyo Type-B theme online somewhere, it's just the snip

Yes! Thanks, I must've been finding the arranged version time and again. Never stumbled upon the exact one.
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LouisCipher

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #134 on: March 15, 2012, 04:00:05 AM »
As a 3rd Strike player I'm a little biased when I say that I love the EX's in 13 and think they perfectly suite the game. It gives a lot of characters better options whereas if they had no EX's they would be a helluva lot worse for characters like Terry or Leona for example. Plus the fact that EX's take an entire bar whereas in 3S they take only about 30% of the bar (depends on the size of the bar) and leave you plenty of meter to do more shit.

It's kinda' pointless to complain about EX's at this point imho. I hope SNKP keeps them personally. Not to be a dick-rider but I like the idea of bringing back the mode selection from 98 and UM. Be a perfect wedding of something old, something new, and something borrowed. Haha.
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