Author Topic: KOF XIII 7th General Thread: Evo 2012 countdown edition  (Read 389080 times)

Saitsuofleaves

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #360 on: March 27, 2012, 06:03:18 AM »
Yeah well you'd see a lot more FGs traded in for simply not living up to the best of the originals.

Hell, you'd see entire consoles traded in.
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fujifujifujifuji

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #361 on: March 27, 2012, 03:56:29 PM »
SCV? it's nice....but nice is as far as I would go. Also, perhaps it was overshadowed by its own prequels, lacking enough good qualities to truly make it the "Soul Calibur to play these days"

Also 2.5D is tricky, the final game is in 2D plane. But the characters and objects are 3D models. The reason for this is simply to reduce cost of making sprites, maybe aesthetics? It's a corner-cutting method, since it gives no respectable quality of its own (2D? not quite as cartoony, 3D? no side-stepping WTF). So the "SNKP method" would be the best for 2.5D nowadays, using 3D models but designed and ultimately refined to be 2D sprites. Since, you know...the game is in 2D anyway.
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zeech

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #362 on: March 27, 2012, 04:54:58 PM »
2.5D does have its own unique benefits though - smoother animation, ability to vary camera angles for non-gameplay scenes like throws or super attacks, able to have much more characters for the same cost, able to have many costumes and items, able to have slow motion effects.

Also, due to low RAM and other hardware factors, HD sprites are actually more hardware intensive than 3D models these days.  We're not likely to see a 1080p 2D game with as many frames of animation as 3S, for example.

I think the PS3 Naruto game (and other games) show that cel shaded models are approaching the attractiveness of sprites (not quite there yet though).  At some point the artistic benefits of 2D will be overwhelmed by the benefits of 3D, and if we want to keep 2D gameplay this pretty much means 2.5D.

The only alternative is vector line-art based sprites, rather than bitmaps.

Yasakani

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #363 on: March 27, 2012, 06:33:55 PM »
I did expect it to turn out more even, though they're both great and it was pretty cool just to see an emotional end to the event. Kudos to them both and the rest of the great players that entered aswell.

Yeah, how cool it is to have your mom there congratulating your win with your country flag as well. Must feel awesome. And the trophy! He gets the same trophy as MKP. WOW.

PureYeti

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #364 on: March 27, 2012, 07:54:09 PM »
That was his sister, not his mom lol

Eripio69

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #365 on: March 27, 2012, 08:21:58 PM »
Am I the only one who thinks that a new FF will be great in SFIV's type of engine?? pls snkp make it happen!

sibarraz

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #366 on: March 27, 2012, 09:23:12 PM »
Well, for me FF will always be the rival of SF rather than KOF, so yeah, will be cool to see


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Running Wild

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #367 on: March 27, 2012, 10:55:35 PM »
The only alternative is vector line-art based sprites, rather than bitmaps.

See Rumble Fish.

solidshark

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #368 on: March 28, 2012, 04:26:30 AM »
Am I the only one who thinks that a new FF will be great in SFIV's type of engine?? pls snkp make it happen!

You might be. I get a weird visual in my head anytime I imagine an SNK character made in the SF4 style (which is mostly likely the future of a CvS3 if they ever make it). Gameplay could be alright, but I don't know.
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Eripio69

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #369 on: March 28, 2012, 04:25:15 PM »
^ I am talking about the engine m8 not the art.

Proto Cloud

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #370 on: March 28, 2012, 06:15:05 PM »
I'd rather see a new Fatal Fury in 2D. I mean, if SNKP is going to keep heading forward with 2D animation and be the best at it, I'd keep it that way.

Not to mention, I don't even think SNKP has good 3D artists to begin with anyway. Hell, Capcom with SFIV has 3D models and animation that are pretty sloppy.

Yasakani

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #371 on: March 28, 2012, 08:30:04 PM »
That was his sister, not his mom lol

LOL. I thought Oscar said it was his mom.

-Azula-

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #372 on: March 29, 2012, 12:02:40 AM »
Am I the only one who thinks that a new FF will be great in SFIV's type of engine?? pls snkp make it happen!

I know I don't want to play anything with SF4's engine lol.

sibarraz

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #373 on: March 29, 2012, 12:10:19 AM »
I recall reading an story that SNKP computers crashed when they made the design of mignon beart I think because it was too much detailed for theri computers


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solidshark

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Re: KOF XIII 7th General Thread: MLG Status edition
« Reply #374 on: March 29, 2012, 01:44:47 AM »
According to twitter: https://twitter.com/#!/MrMLGAdam/status/184876465052061696

KOF might be getting another chance at MLG in Anaheim. Possibly a smaller pot, but still worth it. And hopefully it won't be any conflictions this time.

Organizer said he'd have a solid answer soon.
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