Climax => Taito => Hack => Boot pc
My 2 cent
Thanks for supporting the game.
I'll be the first one to buy a pc version, especially because once modified we'll be able to do a better netcode. But it's also because I bought a xbox360 only for this kof (my only other game is bbcs2), I'm not a console player, for me those engines are just shit.
Climax => Taito => Hack => Boot pc
My 2 cent
SHHHHHH. We don't condone that kind of stuff around these parts.
Pretty sure that's the point he was making.
And Xxenace, that doesn't stop you from playing with them in all your other games.
I thought he was talking about the fact a pc version will be hack if snk release one. Not the fact the actual version will be hack and then put on pc.
I got a question anyone knows how to fight against Benimaru? I lost to Benimaru during Tournament way to many times. I'm asking how to play against him and any weaknesses I should look out for.
Depends on who you're using of course. I haven't played that many Beni's because of a lack of decent players online but these are the big things that piss me off and give me trouble:
Beni's st.D. It's an amazingly good poke and he's totally safe after doing it and it's going to beat a lot of your pokes. It reminds me a lot of Chun Li's st.HP in 3S, it's a really broken and stupidly good poke. I discovered that Billy's cr.A beats it but it's just a matter of figuring out what you can do to beat that specific move if you're dealing with a Beni player who wants to play footsies like that.
Another problem with Beni is his amazing air game. He's got a great crossup, air fireballs, drills, etc. What I do is if I see him jump at me I tend to neutral jump and counter with whatever he does or use a really good AA like Billy's EX Upkicks. If Beni knocks you down and does an air EX Fireball you could just block it, if he tries to hit you you can do an EX wakeup that goes through the fireball, or I think you can AB Roll out.
Well Beni D IS punishable, since it's -2 in guard. But it's only possible for a few character (Kyo, Andy, may be some others). Anyway once he puts a D in your guard you have the advantage, plus his D comes out quite slowly. So you can put your own D to prevent him to D ... But you lose the advantage. One other possibility is to dp it, but you need good reflex, you can also mind and jump on him (Quite good risk&reward since a dp will make you lose between 120 and 250 hp if he does an ex and you might be able to kill him if you have enough meter), avoid hops, they will be hit by the D. Don't jump after a D in guard though, he will hit you if he's spamming it. You can't roll through, he will punish you while recovering.
Keep also in mind Beni jump D is the most part of the time crossup, if you want to anti air him prefer d.C or charge moves. d.C will trade quite often from my experience but it's better than letting him jump freely on you. And dp might be avoid by his air qcf.P or d.D so they are a quite dangerous bet.
Beni matchup is very special, because his jump arcs are unique. He his a stronghold, his defensive options are really strong. So you must attack him carefully, and keep in mind each option has is own defaults. Don't forget his ex command throw is invincible and has a lot of range, it might put you in trouble on his wake up >.>