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Ryo wiki building thread

Started by nilcam, December 14, 2011, 12:43:49 AM

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nilcam


sibarraz

Some things that I will like to add

The wiki recommends that his koohken as an effective defensive weapon, this is true, but even the A version is dangerous if you spam it for the sake of it, even some normals from the ground could beat the move easily (s.CD of vice for example)

I will recommend it if you truly can predict your opponent hop or dominate the spacing, also if your opponent is in wake up, you can at least stop a bit his advance

FBF + A is a hard knockdown


Waifu Material

desmond_kof

Quote from: sibarraz on February 05, 2012, 08:09:50 PM
Some things that I will like to add

The wiki recommends that his koohken as an effective defensive weapon, this is true, but even the A version is dangerous if you spam it for the sake of it, even some normals from the ground could beat the move easily (s.CD of vice for example)

I will recommend it if you truly can predict your opponent hop or dominate the spacing, also if your opponent is in wake up, you can at least stop a bit his advance

FBF + A is a hard knockdown

Go ahead and add it, you have access to the wiki, remember?
"Do not place so much importance on winning. The fight itself has value."

sibarraz

I put my nick and my password and nothing happens


Waifu Material

KnightKinetik

#4
Minor Detail:

- 'Hyochuwari = (f+A)' has it's hit detection back to front. It hits mid when canceled in to and overhead when used by itself.
- 'Zanretsuken = (f,b,f+P)' hits mid, but the first few punches will whiff on crouching characters (except Raiden and Maxima).

Amedø310

Added the following in the Tips section:

Frame Traps and Links

1.) st. A, cl. C

2.) st. A, cr. C (L)

3.) st. A, st. D

4.) cr. A, cl. C (L)

5.) cr. A, cr. C (L)

6.) cr. A, st. D

7.) st. B, st. A

8.) st. B, cr. A

9.) st. B, cl. C

10.) st. B, cr. C

11.) cr. B, cl. C (L)

12.) cr. B, cr. C (L)

13.) cr. B, st. D

14.) qcf+A, cr. C

Great_Dark_Hero

Ryo's Strategy section is updated for far, mid and close ranges.

desmond_kof

Pretty good. One thing you might want to mention is how Ryo's qcf+P extends his hurt box a bit which some characters moves can reach him during his recovery on whiff. His qcf+P is great but its almost like a limb extension or a really long and big normal punch sorta which can get hit or evade by some characters.
"Do not place so much importance on winning. The fight itself has value."