So I noticed in training mode.. it's obvious that the same combo, does the same damage numbers against all of the cast. Which is normal by today standards. Opposed to older games (3S, Guilty Gear come to mind), where higher defense chars took less damage.. and the health value was the same across the board.. the trend with more recent games is that the combos all do the same damage, and the cast has varying health values.
But today, I noticed that it also seems as though the same combo deals the same damage percent wise, as well?
IE I do a 900 damage combo on Yuri, then do it on Maxima.. it does the same amount of damage both, by the numbers and by the life bar. So I tried a few other chars, and the results seem to be the same?
Does each individual character have the exact same health/defense?