Author Topic: KOFXIII Hitbox Viewer  (Read 5519 times)

Kirah

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KOFXIII Hitbox Viewer
« on: June 20, 2012, 12:44:07 AM »
We need to see them, and I know i'm not the only one who needs and want it. Coming from an MB background where I had access to frame data and a hitbox viewer if there's any possible way this needs to be done. Especially since there isn't a KOFXIII strategy guide. This is something that's needed, in the SRK wiki (yeah I know taboo to mention) but they have Terry's hitboxes in the spacing explanations this is something we need to get our hands on.
MBAA: Artifex Hyacinthinas
KOFXIII: Athena\ K' \ Leona or \Kyo

nightmoves

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Re: KOFXIII Hitbox Viewer
« Reply #1 on: June 20, 2012, 12:49:52 AM »
Despite me thinking it not so necessary, I'll admit that a hitbox guide/viewer would be a nice thing to have.

desmond_kof

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Re: KOFXIII Hitbox Viewer
« Reply #2 on: June 20, 2012, 05:53:30 AM »
This is something that's needed, in the SRK wiki (yeah I know taboo to mention) but they have Terry's hitboxes in the spacing explanations this is something we need to get our hands on.

Keep in mind that those examples from what I remember was more of a guess estimation of the hitboxes (which were pretty damn accurate).

If people here want to start a project using the sprite rips (they are online somewhere) and try a shot at estimating hitbox areas, I'm fine with that.
"Do not place so much importance on winning. The fight itself has value."

Kirah

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Re: KOFXIII Hitbox Viewer
« Reply #3 on: June 22, 2012, 03:34:05 AM »
I personally can't believe they didn't come out with a strategy guide for the game, or people didn't do one like an indie group or something of that nature.
MBAA: Artifex Hyacinthinas
KOFXIII: Athena\ K' \ Leona or \Kyo

desmond_kof

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Re: KOFXIII Hitbox Viewer
« Reply #4 on: June 22, 2012, 03:58:04 AM »
I personally can't believe they didn't come out with a strategy guide for the game, or people didn't do one like an indie group or something of that nature.

I do have this btw, hehe:



I'm judging that strategy guides for FGs are hard to sell, especially now since there can be tons of info online which you can just print off yourself for free...
"Do not place so much importance on winning. The fight itself has value."

Running Wild

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Re: KOFXIII Hitbox Viewer
« Reply #5 on: June 22, 2012, 04:46:10 AM »
I'm sure when Climax gets leaked released, someone will come up with a hitbox viewer.

It's happened with recent arcade games.

Sir Octopus (Saiki)

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Re: KOFXIII Hitbox Viewer
« Reply #6 on: October 17, 2012, 11:56:22 AM »
Any updates on this subject?

Reiki.Kito

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Re: KOFXIII Hitbox Viewer
« Reply #7 on: October 26, 2012, 08:50:14 PM »
Not really. I dunno what you would need in order to get hitbox data. That sounds like a lot of programming necessary.

Sir Octopus (Saiki)

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Re: KOFXIII Hitbox Viewer
« Reply #8 on: October 26, 2012, 10:26:20 PM »
Already on it actually, doing it old school style

Reiki.Kito

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Re: KOFXIII Hitbox Viewer
« Reply #9 on: October 26, 2012, 10:45:32 PM »
Already on it actually, doing it old school style

Can I be of any help?

desmond_kof

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Re: KOFXIII Hitbox Viewer
« Reply #10 on: October 27, 2012, 03:47:36 AM »
Already on it actually, doing it old school style

I look forward to seeing that. Keep us in the loop, please.
"Do not place so much importance on winning. The fight itself has value."

Amedø310

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Re: KOFXIII Hitbox Viewer
« Reply #11 on: October 27, 2012, 04:05:17 AM »
Already on it actually, doing it old school style

Can I be of any help?

I would like to help as well, If possible.

Sir Octopus (Saiki)

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Re: KOFXIII Hitbox Viewer
« Reply #12 on: October 27, 2012, 04:27:12 AM »
RIght recording the maximum range of every move of Duo Lon on a capture card.

From there I'll upload it to the PC and detail the screen shots of the estimate of the hit/hurt boxes. And from there it'll be a matter of smoothing out the rough edges, because there's bound to be way too many the first go around.

So if you have any ideas on a better way to go about it just let us know.