Author Topic: KOF XIII 8th General Thread: KOF EVOlving 2012  (Read 131824 times)

Rex Dart

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #135 on: August 12, 2012, 11:55:25 PM »
The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.

While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.

Tyrant292

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #136 on: August 13, 2012, 12:06:07 AM »
NO. to Mr.KARATE nerf.

I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.

Exactly.


NO. to Mr.KARATE nerf.

I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.
This!

Nerfs, is the Capcom's job...

Exactly.

The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.

While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.

Yeah exactly. Nerfing characters just makes the game worse unless the character was broken. Look at SSF4, some of the characters they nerfed got bad.

Eripio69

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #137 on: August 13, 2012, 11:21:57 PM »
I think that a lot of ppl purchased the digital download cause I see loads of new people online!

Eripio69

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #138 on: August 13, 2012, 11:29:34 PM »

NEOGEO X GOLD ENTERTAINMENT SYSTEM Announced for Worldwide Distribution
Tommo Inc. sets release date and price for revolutionary gaming “system within a system”
 
Los Angeles, Calif. – August 13, 2012 - Tommo, Inc., in partnership with SNK PLAYMORE, today confirmed that the NEOGEO X GOLD entertainment system is scheduled for a worldwide release thisDecember. Following the 20th anniversary of the ground breaking NEOGEO AES console, the NEOGEO X GOLD entertainment system provides players with all of the features of a home arcadeand the convenience of a handheld gaming device. The NEOGEO X GOLD entertainment system is set for a worldwide release on December 6, 2012 for a suggested retail price of $199.99 (USD).
The NEOGEO X GOLD entertainment system comes complete with the NEOGEO X Station, the NEOGEO X Handheld with 20 pre-loaded NEOGEO classic titles, and the NEOGEO X Joystick. In addition to coming pre-loaded with 20 NEOGEO classic titles, the NEOGEO X Handheld device features a crisp 4.3″ LCD display, an expandable game card slot, internal stereo speakers, and a 3.5mm headphone jack for a personal gaming experience you can take anywhere. The NEOGEO X Handheld device works with the NEOGEO X Joystick and NEOGEO X Station to charge the handheld device and transfer the action directly to a television set or monitor, via HDMI or A/V out, for a true arcade experience right at home.
The full list of NEOGEO X Handheld pre-installed games is as follows:
 
3 COUNT BOUT   LEAGUE BOWLING
ART OF FIGHTING II   MAGICIAN LORD
ALPHA MISSION II   METAL SLUG
BASEBALL STARS II   MUTATION NATION
CYBER LIP   NAM 1975
FATAL FURY   PUZZLED
FATAL FURY SPECIAL   REAL BOUT – FATAL FURY SPECIAL
THE KING OF FIGHTERS ’95   SAMURAI SHODOWN II
KING OF THE MONSTERS   SUPER SIDEKICKS
LAST RESORT   WORLD HEROES PERFECT
 
“Great game consoles don’t die; they’re just reborn in much more affordable and convenient packages,” said Tommo CEO Jonathan Wan. “The NEOGEO X GOLD is a love letter to one of my favorite consoles of all time, and working with SNK PLAYMORE to acquire the NEOGEO license, Tommo Inc. looks to provide gaming and entertainment enthusiasts with a classic arcade experience both at home and on the go.”
Distribution of the NEOGEO X GOLD entertainment system for European and Asian territories will be handled exclusively by BLAZE and Success Company. North American distribution of the NEOGEO X GOLD entertainment system will be handled exclusively by Tommo, Inc..
For the latest news as it is released, and for additional information regarding the NEOGEO X GOLDentertainment system, please visit: www.NEOGEOX.com.

About SNK PLAYMORE CORPORATION:
Headquartered in Osaka, Japan, SNK PLAYMORE CORPORATION (SNK) develops, publishes and distributes interactive entertainment software in Japan, North America, Europe and Asia. Founded in 1978, SNK is one of the largest privately held interactive entertainment content providers in the world.
Known for such franchises as THE KING OF FIGHTERS, METAL SLUG, and SAMURAI SHODOWN SNK continues to be an industry leader by focusing on their rich arcade history. More information on SNK PLAYMORE CORPORATION can be found at www.snkplaymore.co.jp SNK PLAYMORE USA is a wholly owned subsidiary of SNK PLAYMORE CORPORATION.
 
About Tommo, Inc.:
With over 20 years of experience in logistics and sales, a knowledgeable staff and sales representatives available nationwide, Tommo Inc. is one of North America’s largest distributors of video gaming merchandises. Founded in 1989, Tommo has grown from a wholesaler of imported video games to becoming one of the nation’s main suppliers of video gaming content to national retail chain stores as well as independent retailers.
 
About BLAZE:
Founded by Jason Cooper over 20 years ago, BLAZE now specializes in the creation and distribution of retro gaming devices. BLAZE currently distribute SEGA and ATARI branded consoles and, in Q1 2012, are set to release the “Gamegadget” games console, billed as the “iPod for games”
 
About Success Company:
Based in Hong Kong, Success Company are specialists in the distribution of all video games formats throughout the Asian region.

Rex Dart

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #139 on: August 14, 2012, 12:53:26 AM »
@Eripio: Please discuss the NeoGeo X in its appropriate thread. This thread is for KOF XIII.

 http://dreamcancel.com/forum/index.php?topic=1989.0

solidshark

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #140 on: August 14, 2012, 02:16:28 AM »
The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.

While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.

Fully agreed here, even as annoying as it is to see how many Karate's are still being used.

Nice to see you around again too Rex.
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JennyCage

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #141 on: August 14, 2012, 02:28:46 PM »
I would like to see Karate taken down a peg if only so the game doesn't become known as King of Karate 13.  Other than that everything else is fine, though sometimes I feel Takuma gets a little too much damage off counter-hits without requiring HD or much meter at all since the combos build it for him.
« Last Edit: August 14, 2012, 02:32:28 PM by JennyCage »
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Tyrant292

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #142 on: August 14, 2012, 03:56:50 PM »

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

Nagato1992

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #143 on: August 14, 2012, 05:54:14 PM »

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

I was talking about this to a lot of peeps at the last tourney I was at.  I think as of now, Takuma has top 3 best offenses on the game.  I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo.  Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.

Malik

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #144 on: August 14, 2012, 06:06:14 PM »

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

I was talking about this to a lot of peeps at the last tourney I was at.  I think as of now, Takuma has top 3 best offenses on the game.  I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo.  Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.

Yeah but the thing is that Takuma's normals aren't as good as Karate's & he NEEDS some meter to make things hurts whereas Karate just does what he does & you take good damage. Takuma definitely hits harder & can kill faster off of less resources but Karate has more versatility. And NO I do NOT think Mr. Karate needs a nerf at all.
« Last Edit: August 14, 2012, 06:28:40 PM by Malik »
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sibarraz

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #145 on: August 14, 2012, 06:27:16 PM »
Like KaneBlueriver told me, Karate is like Wesker, where until certain level he is really top, but if you go the extra mile, takuma/others mvc3 characters seems to be better

I was on the nerf karate bandwagon, but after a While, I realized that at top level he is not that godlike, I honestly found more heartbreaking to fight against a Shen or even Takuma than Karate


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Nagato1992

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #146 on: August 14, 2012, 06:38:31 PM »

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

I was talking about this to a lot of peeps at the last tourney I was at.  I think as of now, Takuma has top 3 best offenses on the game.  I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo.  Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.

Yeah but the thing is that Takuma's normals aren't as good as Karate's & he NEEDS some meter to make things hurts whereas Karate just does what he does & you take good damage. Takuma definitely hits harder & can kill faster off of less resources but Karate has more versatility. And NO I do NOT think Mr. Karate needs a nerf at all.

Mr. K just has more safe pressure than Takuma.  As for bnb damage, Takuma's  ;c > ;fd ;b into cadillac, then followup with any normal is guaranteed 30% or more.  Mr.K doesn't clock damage like that unless he's near the corner while Takuma does 400+ in the corner with/without meter and has better reset options because of ex command grab being invincible and whatnot.  Mr.K's SJ cancels are good but once you figure them out then they are kinda done.  Remember grabs come out in one frame, you hit  ;c at a specific time in which if he does a j.D you will block it and if he tries to empty jump for a low it will get blown up. 

Like KaneBlueriver told me, Karate is like Wesker, where until certain level he is really top, but if you go the extra mile, takuma/others mvc3 characters seems to be better

I was on the nerf karate bandwagon, but after a While, I realized that at top level he is not that godlike, I honestly found more heartbreaking to fight against a Shen or even Takuma than Karate

Very good comparison.  I have the most trouble with Takuma and Saiki at the moment.  I guess I don't have much Shen issues because I play him so I know his ins/outs/who he has hard times with/etc.

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #148 on: August 19, 2012, 07:03:47 AM »

Mikel

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #149 on: August 19, 2012, 07:58:58 AM »