Author Topic: KOF XIII 8th General Thread: KOF EVOlving 2012  (Read 188663 times)

Mr Bakaboy

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #495 on: October 15, 2012, 10:20:07 AM »
^ You know part of me feels like you do cause of the restructuring of the company, however if that's true why aren't they releasing the old titles that cost hardly anything to make? What's been going on perplexes me.
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Homies Over Shotos

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #496 on: October 15, 2012, 10:27:02 AM »
^ You know part of me feels like you do cause of the restructuring of the company, however if that's true why aren't they releasing the old titles that cost hardly anything to make? What's been going on perplexes me.

Because good Emulation that does their games justice costs money.  M2 is the best when it comes to all that shit.  However they are also the most expensive, but they replicate damn near everything.  They could give Backbone work, but I'd never support that trash.  Sega and Capcom abandoned backbone after they turned their stuff to shit.  Sega does its work with M2 now which is great.  I'd rebuy all the Backbone released games if Sega got them redone by M2.

solidshark

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #497 on: October 15, 2012, 11:07:46 AM »
Reading the complaints about choosing possibly combo-performing structuring and pixel art over quality netcode has got me thinking now too, and I see myself still taking it how we got it. 20/20 hindsight and all that about how XIII could've been as slow as it is in the demo part of the game before you push start and had great netcode, but a slow, non-Capcom, slightly pretty pixel game wouldn't have made many waves to begin with.

I honestly think the game has lasted this long in the FGC's consideration because it is original enough to be different from Capcom's 2.5D or ArcSys-esque sprites. That is a hell of a sacrifice to make if that's what happened. But then again, if only good netcode = guaranteed success for any game anyway.
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Tyrant292

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #498 on: October 15, 2012, 03:56:40 PM »

I dont think the one frame links and the number of sprites or pixels are that big of an issue. 3rd Strike had huge combos, one frame links, karas and it is the game that has the most sprites drawn in. It worked great on GGPO. They can do a good netcode for KoF XIII without going 2.5d or reverting to what BB is doing; it's not impossible.

I do believe that SNK are working on something. After the success of XIII it's hard to believe that they'll just stop there hopefully they have a marketing plan or something.

Homies Over Shotos

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #499 on: October 15, 2012, 07:26:27 PM »

I dont think the one frame links and the number of sprites or pixels are that big of an issue. 3rd Strike had huge combos, one frame links, karas and it is the game that has the most sprites drawn in. It worked great on GGPO. They can do a good netcode for KoF XIII without going 2.5d or reverting to what BB is doing; it's not impossible.

I do believe that SNK are working on something. After the success of XIII it's hard to believe that they'll just stop there hopefully they have a marketing plan or something.

You're also forgetting that SF3rd Strike is an ancient game running sprites at 240p and that the game was originally near arcade perfect on a system with 16 mbs of ram and a 8 mb video buffer.  KOF 13 uses far more memory than that so it's a lot easier to impliment GGPO on that game.  You still need ample memory for proper rollbacks and all that other stuff when using GGPO.  KOF 13 most likely doesn't have much memory left over or SNKP lied to us.  Neither would surprise me.

LouisCipher

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #500 on: October 16, 2012, 12:01:55 AM »
Eh... GGPO 3S looks playable but it isn't. A lot of weird shit happens on GGPO and 3SOE where it's difficult to punish and inputs drop.

The upcoming patch for 3SOE promises to fix the online and a lot of offline glitches and mistakes.
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Tyrant292

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #501 on: October 16, 2012, 05:51:18 AM »
Yeah I forgot that Homies. Louis I wasn't talking about 3SOE. What Capcom did there is use GGPO's netcode on the game but the servers they used were ancient, GameSpy servers to be exact.

We'll see what happens, I still have faith in SNK that they will deliver and I am not concerned right now. Yes' their silence is not promising but I have patience.
« Last Edit: October 16, 2012, 05:54:59 AM by Tyrant292 »

Homies Over Shotos

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #502 on: October 16, 2012, 07:17:48 AM »
Yeah I forgot that Homies. Louis I wasn't talking about 3SOE. What Capcom did there is use GGPO's netcode on the game but the servers they used were ancient, GameSpy servers to be exact.

We'll see what happens, I still have faith in SNK that they will deliver and I am not concerned right now. Yes' their silence is not promising but I have patience.

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Mr Bakaboy

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #503 on: October 16, 2012, 07:26:07 AM »
^ LOL you reminded me of a Athena Bukkae video I was trying to forget. @_@
Say it with me now: "Variable input lag BAAAAAAD!!!"

Xxenace

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #504 on: October 16, 2012, 09:10:13 AM »
^ LOL you reminded me of a Athena Bukkae video I was trying to forget. @_@
we all know you have that shit saved on your computer in the "Homework" folder

Homies Over Shotos

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #505 on: October 16, 2012, 09:26:43 AM »
^ LOL you reminded me of a Athena Bukkae video I was trying to forget. @_@
we all know you have that shit saved on your computer in the "Homework" folder

Nah, that's not the way you do it.  You gotta store that shit on a usb thumb drive that you can hide up your ass in times of dire emergency.  64 gb thumb drive with tight ass = nobody ever gon find out about your digital copy of the King of Fighters movie.

Mr Bakaboy

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #506 on: October 16, 2012, 10:24:49 AM »
Thankfully it was in the VHS days. A friend asked for it and I happily let him have it. Thankfully I couldn't throw it on a computer then cause you're right I might have thought about keeping it just to torture friends. It's the gift that kept on giving. So many fragile minds to scar so little time *evil grin*
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Running Wild

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #507 on: October 16, 2012, 10:52:58 AM »

Mr Bakaboy

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #508 on: October 16, 2012, 12:37:12 PM »
^ You just made god cry.
Say it with me now: "Variable input lag BAAAAAAD!!!"

solidshark

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #509 on: October 16, 2012, 02:10:39 PM »
^ You just made god cry.

Hey...as long as it helps us smile later.
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