Author Topic: KOF XIII 8th General Thread: KOF EVOlving 2012  (Read 195386 times)

desmond_kof

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #600 on: October 30, 2012, 11:59:32 PM »
You're still complaining and whining, Louis. Now, you're dropping names of other players, brown bagging (bringing up the past, irrelevantly), and complaining more. Please stop.
« Last Edit: October 31, 2012, 12:05:44 AM by Desmond Delaghetto »
"Do not place so much importance on winning. The fight itself has value."

LouisCipher

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #601 on: October 31, 2012, 12:07:57 AM »
Wow, really? You must be very young dude.
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KLSADAKO

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #602 on: October 31, 2012, 12:29:58 AM »
If a game brings u so much hurt then its very simple..
stop playing it and play back a game that u wanna play..

I dun see why u have to cry, bitch and moan about it..

Xxenace

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #603 on: October 31, 2012, 12:50:10 AM »
what a happy family we all are

Running Wild

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #604 on: October 31, 2012, 01:00:41 AM »
Let's all just chill.

And play Real Bout Fatal Fury 2.

 ;fd ;bk ;db ;dn ;df ;fd ;c

PureYeti

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #605 on: October 31, 2012, 01:20:11 AM »
If a game brings u so much hurt then its very simple..
stop playing it and play back a game that u wanna play..

I dun see why u have to cry, bitch and moan about it..

We can't be blind love to every KOF out there and worship it as the greatest game ever. There's always a flaw we want to point out in the game.

Let's all just chill.

And play Real Bout Fatal Fury 2.

 ;fd ;bk ;db ;dn ;df ;fd ;c
this
The announcer ask how are we! Well not this real bout
« Last Edit: October 31, 2012, 01:21:52 AM by PureYeti »

JuiceboxAbel

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #606 on: October 31, 2012, 05:00:41 AM »
So I want to start making tutorial videos, and I wanted to start with the "button hold trick".

Does anybody know how long the "hold" lasts? I don't want to default to -a long time-.
---
I want to cover these topics one video at a time eventually:

button hold
"trip guard"
projectile advantage
defensive throw OS
team composition
short/longcuts
the up close game (how to mixup, basically)
character-specific guides
I stream KoFXIII ALL THE TIME: Twitch.tv/juiceboxabel
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Diavle

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #607 on: October 31, 2012, 05:13:31 AM »
So I want to start making tutorial videos, and I wanted to start with the "button hold trick".

Does anybody know how long the "hold" lasts? I don't want to default to -a long time-.

5 frames is what I've heard.

desmond_kof

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #608 on: October 31, 2012, 06:06:46 AM »
defensive throw OS

Is the OS the one SNKPlaymore showed where you throw people trying to roll out of the corner on their wake or have them hit with a meaty attack?
"Do not place so much importance on winning. The fight itself has value."

JuiceboxAbel

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #609 on: October 31, 2012, 06:09:51 AM »
defensive throw OS

Is the OS the one SNKPlaymore showed where you throw people trying to roll out of the corner on their wake or have them hit with a meaty attack?

No, the one already explained in the 20 minute beginner's guide about defending yourself from an empty jump throw (and nothing comes out if you block a jump in).
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desmond_kof

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #610 on: October 31, 2012, 06:30:50 AM »
No, the one already explained in the 20 minute beginner's guide about defending yourself from an empty jump throw (and nothing comes out if you block a jump in).

Oh ok, I sort of figured it was that one, I was just making sure.

I look forward to seeing those tutorial videos! Also, whenever you are streaming KOF at a specific time, post it up here if you could, and we will spread the word.
"Do not place so much importance on winning. The fight itself has value."

LazieFreddy

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #611 on: October 31, 2012, 04:51:12 PM »

5 frames is what I've heard.

I think it's a lot more than 5 frames.  It feels active for close to half a second.

The Fluke

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #612 on: October 31, 2012, 05:41:01 PM »

5 frames is what I've heard.

I think it's a lot more than 5 frames.  It feels active for close to half a second.

5 frames is a lot when you have decent execution, so that might actually be true. It might also be more, i'm not sure because it feels like it makes some things so much easier, and it doesn't feel like i need to time them as tightly as to one 12th of a second. Then again, maybe i'm just used to this game and can't tell anymore.

samirerre

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #613 on: October 31, 2012, 06:31:14 PM »
i made some kof draws if anyone wants to check it out be my guest
http://samierre.deviantart.com/gallery/

desmond_kof

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Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« Reply #614 on: October 31, 2012, 06:41:17 PM »
i made some kof draws if anyone wants to check it out be my guest
http://samierre.deviantart.com/gallery/

That doesn't belong here. There is a thread for KOF art here: http://dreamcancel.com/forum/index.php?topic=1391.0
"Do not place so much importance on winning. The fight itself has value."