In SF games in general, I think regular throws are way too strong (Super Turbo).
I believe games like MOTW and KOF have better throw systems that work well in a 2D fighter. Tick throw game is still there, but players aren't constantly mashing throw after every move to prevent being thrown or to throw their opponent. It's just obnoxious. In 3D fighting games, not the case, since grabs in those are very specific, and generally attacks will beat out grabs, unlike in 2D fighters where you can be thrown out of attacks.
Another thing that annoys me is when both players go for a throw at the same time and things happen like they both whiff or one of them gets his throw while the other whiffed. The throw priorities are just off the wall sometimes.
In Samurai Shodown V SP's case, the throw system was really silly. If both players throw at the same time, Player 1 would always win.