About the invincibility in the wake up and blockstun for the command grabs. Thats one of the best thing in KoF, no need to change that. I was talking about the normal throws ;c , , ;d , ; thats what I think they need to change because of the accidental throw for the punish among other things.
tyrant, i actually think what we need is a standard guard cancel, one that requires pressing
after blocking to go from block stun to neutral during the last bit of blockstun. TBH, i think that if you're throwing instead of punishing, it's because the game reads C/D followed by a quick
as C/D +
. I hate it too, but changing to anything else instead of just fixing that little idiosyncratic glitch is going too far, IMHO.