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KOF XIII 8th General Thread: KOF EVOlving 2012

Started by solidshark, July 24, 2012, 12:37:13 PM

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Rex Dart

The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.

While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.

Tyrant292

Quote from: yamazaky96 on August 12, 2012, 01:34:53 PM
Quote from: Tyrant292 on August 12, 2012, 11:29:13 AM
NO. to Mr.KARATE nerf.

I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.

Exactly.


Quote from: Ky0 on August 12, 2012, 10:40:04 PM
Quote from: yamazaky96 on August 12, 2012, 01:34:53 PM
Quote from: Tyrant292 on August 12, 2012, 11:29:13 AM
NO. to Mr.KARATE nerf.

I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.
This!

Nerfs, is the Capcom's job...

Exactly.

Quote from: Rex Dart on August 13, 2012, 12:55:25 AM
The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.

While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.

Yeah exactly. Nerfing characters just makes the game worse unless the character was broken. Look at SSF4, some of the characters they nerfed got bad.

Eripio69

I think that a lot of ppl purchased the digital download cause I see loads of new people online!

Eripio69


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Los Angeles, Calif. " August 13, 2012 - Tommo, Inc., in partnership with SNK PLAYMORE, today confirmed that the NEOGEO X GOLD entertainment system is scheduled for a worldwide release thisDecember. Following the 20th anniversary of the ground breaking NEOGEO AES console, the NEOGEO X GOLD entertainment system provides players with all of the features of a home arcadeand the convenience of a handheld gaming device. The NEOGEO X GOLD entertainment system is set for a worldwide release on December 6, 2012 for a suggested retail price of $199.99 (USD).
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3 COUNT BOUT   LEAGUE BOWLING
ART OF FIGHTING II   MAGICIAN LORD
ALPHA MISSION II   METAL SLUG
BASEBALL STARS II   MUTATION NATION
CYBER LIP   NAM 1975
FATAL FURY   PUZZLED
FATAL FURY SPECIAL   REAL BOUT " FATAL FURY SPECIAL
THE KING OF FIGHTERS ’95   SAMURAI SHODOWN II
KING OF THE MONSTERS   SUPER SIDEKICKS
LAST RESORT   WORLD HEROES PERFECT

“Great game consoles don’t die; they’re just reborn in much more affordable and convenient packages,” said Tommo CEO Jonathan Wan. “The NEOGEO X GOLD is a love letter to one of my favorite consoles of all time, and working with SNK PLAYMORE to acquire the NEOGEO license, Tommo Inc. looks to provide gaming and entertainment enthusiasts with a classic arcade experience both at home and on the go.”
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For the latest news as it is released, and for additional information regarding the NEOGEO X GOLDentertainment system, please visit: www.NEOGEOX.com.
"
About SNK PLAYMORE CORPORATION:
Headquartered in Osaka, Japan, SNK PLAYMORE CORPORATION (SNK) develops, publishes and distributes interactive entertainment software in Japan, North America, Europe and Asia. Founded in 1978, SNK is one of the largest privately held interactive entertainment content providers in the world.
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Founded by Jason Cooper over 20 years ago, BLAZE now specializes in the creation and distribution of retro gaming devices. BLAZE currently distribute SEGA and ATARI branded consoles and, in Q1 2012, are set to release the “Gamegadget” games console, billed as the “iPod for games”

About Success Company:
Based in Hong Kong, Success Company are specialists in the distribution of all video games formats throughout the Asian region.

Rex Dart

@Eripio: Please discuss the NeoGeo X in its appropriate thread. This thread is for KOF XIII.

http://dreamcancel.com/forum/index.php?topic=1989.0

solidshark

Quote from: Rex Dart on August 13, 2012, 12:55:25 AM
The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.

While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.

Fully agreed here, even as annoying as it is to see how many Karate's are still being used.

Nice to see you around again too Rex.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

JennyCage

#141
I would like to see Karate taken down a peg if only so the game doesn't become known as King of Karate 13.  Other than that everything else is fine, though sometimes I feel Takuma gets a little too much damage off counter-hits without requiring HD or much meter at all since the combos build it for him.
Kick, punch, it's all in the method. Not mother approved but totally kid tested.
https://www.youtube.com/watch?v=rCPTb9h2V5s

Tyrant292


Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

Nagato1992

Quote from: Tyrant292 on August 14, 2012, 04:56:50 PM

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

I was talking about this to a lot of peeps at the last tourney I was at.  I think as of now, Takuma has top 3 best offenses on the game.  I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo.  Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.

Malik

#144
Quote from: Nagato1992 on August 14, 2012, 06:54:14 PM
Quote from: Tyrant292 on August 14, 2012, 04:56:50 PM

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

I was talking about this to a lot of peeps at the last tourney I was at.  I think as of now, Takuma has top 3 best offenses on the game.  I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo.  Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.

Yeah but the thing is that Takuma's normals aren't as good as Karate's & he NEEDS some meter to make things hurts whereas Karate just does what he does & you take good damage. Takuma definitely hits harder & can kill faster off of less resources but Karate has more versatility. And NO I do NOT think Mr. Karate needs a nerf at all.
"I used to be a christian then I met anime.. now i practice witchcraft and dark magics."
-Anony on Sankaku

sibarraz

Like KaneBlueriver told me, Karate is like Wesker, where until certain level he is really top, but if you go the extra mile, takuma/others mvc3 characters seems to be better

I was on the nerf karate bandwagon, but after a While, I realized that at top level he is not that godlike, I honestly found more heartbreaking to fight against a Shen or even Takuma than Karate


Waifu Material

Nagato1992

Quote from: Malik on August 14, 2012, 07:06:14 PM
Quote from: Nagato1992 on August 14, 2012, 06:54:14 PM
Quote from: Tyrant292 on August 14, 2012, 04:56:50 PM

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

I was talking about this to a lot of peeps at the last tourney I was at.  I think as of now, Takuma has top 3 best offenses on the game.  I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo.  Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.

Yeah but the thing is that Takuma's normals aren't as good as Karate's & he NEEDS some meter to make things hurts whereas Karate just does what he does & you take good damage. Takuma definitely hits harder & can kill faster off of less resources but Karate has more versatility. And NO I do NOT think Mr. Karate needs a nerf at all.

Mr. K just has more safe pressure than Takuma.  As for bnb damage, Takuma's  ;c > ;fd ;b into cadillac, then followup with any normal is guaranteed 30% or more.  Mr.K doesn't clock damage like that unless he's near the corner while Takuma does 400+ in the corner with/without meter and has better reset options because of ex command grab being invincible and whatnot.  Mr.K's SJ cancels are good but once you figure them out then they are kinda done.  Remember grabs come out in one frame, you hit  ;c at a specific time in which if he does a j.D you will block it and if he tries to empty jump for a low it will get blown up. 

Quote from: sibarraz on August 14, 2012, 07:27:16 PM
Like KaneBlueriver told me, Karate is like Wesker, where until certain level he is really top, but if you go the extra mile, takuma/others mvc3 characters seems to be better

I was on the nerf karate bandwagon, but after a While, I realized that at top level he is not that godlike, I honestly found more heartbreaking to fight against a Shen or even Takuma than Karate

Very good comparison.  I have the most trouble with Takuma and Saiki at the moment.  I guess I don't have much Shen issues because I play him so I know his ins/outs/who he has hard times with/etc.

solidshark

"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995


Mikel