Understood... I figure we give something else a try. Perhaps we will find another method of increasing KOF influence. Looking into our local scene would be imperative - this net code kills our intentions in a rather epic fashion. That's the ONLY thing that is holding this game back. We can use our KOF videos and journal forums as an extra leverage to further elaborate on game play experiences... and what the players have learned during their matches. Overtime, we'll figure something out. Until then, we keeping playing...
I agree about the netcode, but just remember - the netcode shouldn't carry a game's popularity or increase its player base...its the
players that keep the game alive. There are many good games that have great netcode but they don't have big offline scenes in certain areas mainly because of the players. There are good games with good netplay that is DEAD online because its players have abandoned the game for some reason. KOFXIII made it to EVO because of the players and their communities, not because of the shifty netcode. I do agree, good netcode can increase a games longevity (KOF on GGPO for example), but only certain places still hold tournaments in those games.
I feel that what we need to do is just educate players to help them learn the system of the game, and inspire them to build offline communities. I understand some players have no choice at all with only online play, but even if the netcode was more solid, would they have the initiative and interest to reach out and build a local community even if they did find players within their area?