Author Topic: Ralf Jones (Arcade Version)  (Read 42540 times)

nilcam

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Ralf Jones (Arcade Version)
« on: July 27, 2010, 02:49:21 AM »


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Dynamite Headbutt - ;bk / ;fd+ ;c / ;d

Command Moves
Jet Uppercut - ;df + ;a

Special Moves
Vulcan Punch - ;a / ;c (repeatedly) *

Burning Hammer - ;qcf + ;a / ;c *

Explosive Punch - ;qcb + ;a / ;c *

Gatling Attack - (charge) ;bk,  ;fd + ;a / ;c *

Dive Strike - ;qcf + ;a / ;c (in air) *

Desperation Moves
Galactica Phantom - ;qcf ;qcf + ;a / ;c *

Bareback Vulcan - ;qcb ;hcf + ;b / ;d

Neomax
Jet Vulcan - ;hcb x2 + ;a ;c


Ralf's Wiki entry.

Console changes:
- (shown in video)Strong Burning Hammer has less lag. You can combo it into his C Gatling Attack without needing to cancel.
- (shown in video) During Vulcan Punch (all versions) Ralf can move forward.
- (shown in video) EX Burning Hammer has faster startup and can be comboed from strong attacks.
- (shown in video) Both versions of Galactica Phantom can be charged.
- crouch D has less lag.

Yamamoto Ralph=power is the simple equation we used here. The centerpiece being his chargeable Galactica Phantom. Damage increases as charge levels go up, release it earlier to improve damage with a super cancel. Its nostalgic that he can move again during his Vulcan Punch.
« Last Edit: December 06, 2011, 07:12:09 AM by Desmond Delaghetto »

AOR

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Re: Ralf Jones
« Reply #1 on: July 30, 2010, 06:06:51 PM »
Technical Reference
http://www.youtube.com/watch?v=pVSOO7o3nZA

Training Mode videos
http://www.youtube.com/watch?v=Ub0GSl-YbMY

Combos
- st. D, df+A, qcf+A
- cr. B, cr. A, b~f+P
- cr. B, cr. A, qcf+A
- cr. B, df+A, b~f+P
- cr. B, df+A, qcf+A
- cr. C, b~f+C
- st. C, df+A, b~f+P, (DC) qcf+A
- st. D, df+A, b~f+P, (DC) qcf+A
- cr. B, cr. A, b~f+P, (DC) qcf+A
- j. CD, st. D, df+A, qcf+C, cr. C, mash A
- j. C, st. C, df+A, qcf+C, st. C [HD], st. C, df+A, qcf+C, b~f+A, ([DC] qcf+C, qcf+A)3, qcfx2+AC, [MC] hcbx2+AC = 1002 damage

Corner
- st. C, df+A, mash C, cr. B, b~f+C, qcb+C, qcb+A
- st. C, df+A, qcf+C, cr. C, b~f+C, [DC] qcb+C, qcb+A, [DC] qcf+C, qcb+A, mash A
- j. D, st. C, df+A, st. C, df+A, mash C, [b~f+A, qcb+C]x3, b~f+A, [DC] hcbx2+BD
- j. C, st. D [HD], st. C (1), [qcb+A, (DC) qcf+A, (DC) qcb+C]2, qcb+A, (SC) qcfx2+AC, [MC] hcbx2+AC

---

I was just wondering if there's any video floating around that shows the Bareback Vulcan?
« Last Edit: November 15, 2010, 12:21:28 PM by Kane317 »

Moebius

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Re: Ralf Jones
« Reply #2 on: July 30, 2010, 06:30:16 PM »

AOR

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Re: Ralf Jones
« Reply #3 on: July 30, 2010, 06:42:12 PM »
Thanks! Aww man, kinda disappointed they don't slide on their faces anymore after the last hit

Dr.Faust

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Re: Ralf Jones
« Reply #4 on: August 05, 2010, 08:28:05 AM »
so is ralf's explosion punch(hit  ;a a lot) as hard as it is to do in xi, also is it just me or is his neomax based off of fist of the north star
KOF Teams
Beni,Leona,???

Flowtaro

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Re: Ralf Jones
« Reply #5 on: August 05, 2010, 09:16:04 AM »
his neomax is definitely based off of One Piece's Gear 2 Luffy jet gum gum gattling


even has the steam effects

fiol

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Re: Ralf Jones
« Reply #6 on: August 05, 2010, 11:46:30 AM »


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

Dr.Faust

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Re: Ralf Jones
« Reply #7 on: August 05, 2010, 04:35:19 PM »
his neomax is definitely based off of One Piece's Gear 2 Luffy jet gum gum gattling


even has the steam effects

Yeah i was thanking it was eather FOTNS or One Peace
KOF Teams
Beni,Leona,???

Moebius

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Re: Ralf Jones
« Reply #8 on: August 05, 2010, 04:52:57 PM »
that was a good looking combo!

Love ralf you can really feel the power behind each of his moves.

t3h mAsTarOth...!

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Re: Ralf Jones
« Reply #9 on: August 05, 2010, 05:09:34 PM »
umm what r his b&b without meter? cause it looks pretty weak just being able to do qcf.A... can he link anything after charge b~f.A???
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

krazykone123

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Re: Ralf Jones
« Reply #10 on: August 06, 2010, 01:15:45 AM »
- Info moved to first post. Thanks.

EDIT: Moved the rest to the topic, as usual, thanks for your contributions krazykone123 -Kane317
« Last Edit: August 25, 2010, 04:06:35 AM by Kane317 »

Kane317

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Re: Ralf Jones
« Reply #11 on: August 06, 2010, 01:23:25 PM »
"st. D, df+A, b~f+P...

How would you charge back during this combo?
« Last Edit: August 06, 2010, 07:24:16 PM by Kane317 »

Parapets

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Re: Ralf Jones
« Reply #12 on: August 06, 2010, 08:44:03 PM »
"st. D, df+A, b~f+P...

How would you charge back during this combo?

df+A is a launcher, isn't it? You could probably start charging after inputting it and be able to juggle with b~f+P.

Kane317

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Re: Ralf Jones
« Reply #13 on: August 06, 2010, 08:55:43 PM »
"st. D, df+A, b~f+P...

How would you charge back during this combo?

df+A is a launcher, isn't it? You could probably start charging after inputting it and be able to juggle with b~f+P.

Nope, not a launcher during a combo.  Actually, not a launcher.

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Re: Ralf Jones
« Reply #14 on: August 06, 2010, 10:01:00 PM »
"st. D, df+A, b~f+P...

How would you charge back during this combo?

hey i think to do it practically u would have to do...

hop *hold back* D, *hold back* s.D, d/f.A xx b~f.A

KOFXIII charge system seems to "store" your charge for a while, as long as you held the motion long enough... That's why Ash can do b.D xx d~u.B...

I believe it also let's you do shortcuts such as *hold d/b* > d/f.B > d~u.A... *referring to Leona HD video*

@krazykone123 - Thank you... u just assured Ralf a third spot in my team... that 100% is SICK...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!