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Ralf Jones (Arcade Version)

Started by nilcam, July 27, 2010, 03:49:21 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Dynamite Headbutt - ;bk / ;fd+ ;c / ;d

Command Moves
Jet Uppercut - ;df + ;a

Special Moves
Vulcan Punch - ;a / ;c (repeatedly) *

Burning Hammer - ;qcf + ;a / ;c *

Explosive Punch - ;qcb + ;a / ;c *

Gatling Attack - (charge) ;bk,  ;fd + ;a / ;c *

Dive Strike - ;qcf + ;a / ;c (in air) *

Desperation Moves
Galactica Phantom - ;qcf ;qcf + ;a / ;c *

Bareback Vulcan - ;qcb ;hcf + ;b / ;d

Neomax
Jet Vulcan - ;hcb x2 + ;a ;c


Ralf's Wiki entry.

Console changes:
- (shown in video)Strong Burning Hammer has less lag. You can combo it into his C Gatling Attack without needing to cancel.
- (shown in video) During Vulcan Punch (all versions) Ralf can move forward.
- (shown in video) EX Burning Hammer has faster startup and can be comboed from strong attacks.
- (shown in video) Both versions of Galactica Phantom can be charged.
- crouch D has less lag.

Yamamoto â€" Ralph=power is the simple equation we used here. The centerpiece being his chargeable Galactica Phantom. Damage increases as charge levels go up, release it earlier to improve damage with a super cancel. It’s nostalgic that he can move again during his Vulcan Punch.

AOR

#1
Quote from: krazykone123 on August 06, 2010, 02:15:45 AM
Technical Reference
http://www.youtube.com/watch?v=pVSOO7o3nZA

Training Mode videos
http://www.youtube.com/watch?v=Ub0GSl-YbMY

Combos
- st. D, df+A, qcf+A
- cr. B, cr. A, b~f+P
- cr. B, cr. A, qcf+A
- cr. B, df+A, b~f+P
- cr. B, df+A, qcf+A
- cr. C, b~f+C
- st. C, df+A, b~f+P, (DC) qcf+A
- st. D, df+A, b~f+P, (DC) qcf+A
- cr. B, cr. A, b~f+P, (DC) qcf+A
- j. CD, st. D, df+A, qcf+C, cr. C, mash A
- j. C, st. C, df+A, qcf+C, st. C [HD], st. C, df+A, qcf+C, b~f+A, ([DC] qcf+C, qcf+A)×3, qcfx2+AC, [MC] hcbx2+AC = 1002 damage

Corner
- st. C, df+A, mash C, cr. B, b~f+C, qcb+C, qcb+A
- st. C, df+A, qcf+C, cr. C, b~f+C, [DC] qcb+C, qcb+A, [DC] qcf+C, qcb+A, mash A
- j. D, st. C, df+A, st. C, df+A, mash C, [b~f+A, qcb+C]x3, b~f+A, [DC] hcbx2+BD
- j. C, st. D [HD], st. C (1), [qcb+A, (DC) qcf+A, (DC) qcb+C]×2, qcb+A, (SC) qcfx2+AC, [MC] hcbx2+AC

---

I was just wondering if there's any video floating around that shows the Bareback Vulcan?

Moebius


AOR

Thanks! Aww man, kinda disappointed they don't slide on their faces anymore after the last hit

Dr.Faust

so is ralf's explosion punch(hit  ;a a lot) as hard as it is to do in xi, also is it just me or is his neomax based off of fist of the north star
KOF Teams
Beni,Leona,???

Flowtaro

his neomax is definitely based off of One Piece's Gear 2 Luffy jet gum gum gattling


even has the steam effects

fiol



KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

Dr.Faust

Quote from: Flowtaro on August 05, 2010, 10:16:04 AM
his neomax is definitely based off of One Piece's Gear 2 Luffy jet gum gum gattling


even has the steam effects

Yeah i was thanking it was eather FOTNS or One Peace
KOF Teams
Beni,Leona,???

Moebius

that was a good looking combo!

Love ralf you can really feel the power behind each of his moves.

t3h mAsTarOth...!

umm what r his b&b without meter? cause it looks pretty weak just being able to do qcf.A... can he link anything after charge b~f.A???
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

krazykone123

#10
- Info moved to first post. Thanks.

EDIT: Moved the rest to the topic, as usual, thanks for your contributions krazykone123 -Kane317

Kane317

#11
"st. D, df+A, b~f+P...

How would you charge back during this combo?

Parapets

Quote from: Kane317 on August 06, 2010, 02:23:25 PM
"st. D, df+A, b~f+P...

How would you charge back during this combo?

df+A is a launcher, isn't it? You could probably start charging after inputting it and be able to juggle with b~f+P.

Kane317

Quote from: Parapets on August 06, 2010, 09:44:03 PM
Quote from: Kane317 on August 06, 2010, 02:23:25 PM
"st. D, df+A, b~f+P...

How would you charge back during this combo?

df+A is a launcher, isn't it? You could probably start charging after inputting it and be able to juggle with b~f+P.

Nope, not a launcher during a combo.  Actually, not a launcher.

t3h mAsTarOth...!

Quote from: Kane317 on August 06, 2010, 02:23:25 PM
"st. D, df+A, b~f+P...

How would you charge back during this combo?

hey i think to do it practically u would have to do...

hop *hold back* D, *hold back* s.D, d/f.A xx b~f.A

KOFXIII charge system seems to "store" your charge for a while, as long as you held the motion long enough... That's why Ash can do b.D xx d~u.B...

I believe it also let's you do shortcuts such as *hold d/b* > d/f.B > d~u.A... *referring to Leona HD video*

@krazykone123 - Thank you... u just assured Ralf a third spot in my team... that 100% is SICK...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!