Louis/Reiki/SAB, you guys are the greatest. I really appreciate all the awesome feedback. I went to local KOFXIII weekly today and tried to get into the mindset of Maxima as an anchor...and it's amazing. He feels like a completely different character with all that bar. Any hit translates into at LEAST 40%.
Glad to have helped:) It's amazing how quickly he can END a match at that point, It's really quite satisfying, haha. And If Kyo's get projectile-goody, it's BEAM time! Flames Iori is gonna hate this, too...
Where I'm at right now:
He still feels a bit clunky, and hard to manage against other anchors (Kyo, Iori, Shen). I find myself getting beat air-to-air alot, even with my j.B/j.CDs. When it comes to AA, it feels like guard point is the way to go. I've been cancelling st.C into EX DP for AA (I think non-EX DP is too slow). Is there something more efficient I could be doing?
Neutral Jump / hop CD is a great "Stop jumping at me!", but really, I wouldn't try to Air-to-Air with him much. Standing Jab and Guard points ARE your AA. Make them fall on that far D! If a character does a single hit move, going into that EX press off the guardpoint cancel is great, or just the regular fall.
I do have suprising success with Full jump D in Air-to-Air, but it's... awkward.
Oh, and I can never get cr.C low guard point to work. It gets stuffed by everything!
Remember, first off, this isn't a true "low" GP, it's like an anti-air to Deep jumpins, and to standing normals. Low attacks (Like Crouch Bs, and Sweeps) will totally destroy it. But it has great range + can be cancelled, so it's a calculated risk.
Speaking of Risk, I enjoy occassionally using
Maxima Press on opponent wakeup. If they do anyting that has any startup / or foward or backroll, they're gonna get grabbed. It's a nice mixup to On-wakeup VAPUH KANNUN / Stand D, as opponents like to start rolling through those, to punish his laggy attack / foward step momentum.
Pointer for Maxima Wiki: Guardpoint detection /absorbtion area and startup speed should really be noted under each of his normals / specials that have it.
The only one that is full body is his Air EX vapor, right? I'm pretty sure even his EX DM doesn't have low GP (which is kinda sad, lol.) However, I'm NOT sure if the DM and EX DM GPs behave any differently, as I don't believe it's ever been documented? The SRK Wiki says his EX DM is fully invincible on startup, have to test that myself... I thought I remembered being sweeped out of it before.