KOFXIII - SOUTHTOWN ARCADE FALL BRAWL RANBATS 2.1 -PART 3Just in case anyone didn't see it, Ash/CMD.Duc had some really strong K' play in the grand finals set at the past ranbat beginning around 55 minutes in.
A couple things I noticed, his K stays really active. There's rarely a point where he's just sitting there, he'll either apply hop pressure, throw out lots of triggers, whiff st.A/c.B in anticipation of a jump-in/dash-in respectively, as well as the occasional random minute spike (as do a lot of K players).
Regarding hop pressure, primary pokes utilized were hop CD and hop B (as well as the standard hop D). I assume the CD was used because of the priority and even on trade it results in a knockdown resetting the situation allowing K to resume his zoning game, as well as allowing a juggle followup on CH (
@1:14:00). Hop B is good because it's a decent air-to-air as well as a quick jump-in that can be an ambiguous crossup in certain spacings.
@55:57, 1:06:19 deep hop Bs that doesn't cross-up (note that they took out the crossup property in console).
@56:40, 1:13:44 crossup hop B.
You also see a trigger canceled into B blackout (and also raw blackout) which is notable because blackout seems to be the least utilized out of the three possible trigger cancels. It's a bit risky as non-EX blackout has no invincibility, but can be done sparingly if you expect that your opponent won't react.
@55:52 blackout crosses through the opponent but Ash wasn't ready to hit confirm the c.B.
@56:00 trigger->blackout is used to advance forward which leads into the second shell juggle.
@56:05,1:00:10 meaty blackouts in the corner as a fakeout(?),
@56:31 blackout moves K' forward which messes with Ryo's jump spacing, Duc gets a cross-under c.B.
@1:13:03 nice confirm; far anti-air second shoot combo into minute spike juggle.
I'm sure there's a lot more that I missed, but this is some of the best K' footage I've seen online, if anyone has any videos of other strong K' it'd be greatly appreciated.