jump , , land then st or cr. , , (x3), , jump (?), , .
so the first half works up until the f+BD. when you DC the f+BD, the opponent is too close, so you knock them away instead of toward you. f+BD has the weird property where it only hits them towards you from about 1 characters width away or farther; up close, it hits them away.
even using a standalone f+BD, the best reset i tried was a hop j.A since you land well before the opponent. either way, the DM doesn't catch them in the air like elizabeth's does (like i said before, i'd have to see the video) and they just land on the ground. i tried using the EX DM instead and it slides under the opponent every time, even if you wait until they're close to the ground.
in theory, a combo like this would have been nice, but i couldn't get it to work at all.
lastly, the best chain for j.f+B seems to be j.B. seems like you have to hit it deep rather than the tip of the j.B (which i would have preferred), unless my timing is just really bad.