As Kane pointed out in the Console edition thread, it should give him a good, solid way to start HD off that particular situation. I'm sure he could have done it another way before , but having it work so close to the ground seems likd a great bonus to him for him, as it should make it easier to set the opponent into a "controllable" juggle state.
I think it's a smart change too, as it gives the normal more reason to exist. It wasn't all THAT useful in the past, and that's kinda odd for something they took the time to animate as a new move.