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Kyo Kusanagi (Arcade Version)

Started by nilcam, October 27, 2010, 05:24:10 PM

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Amedø310

Is it possible to benefit from the reset of qcf+B?

4leaf

Sure. He recovers fast enough.

Sharnt

The orochinagi motion isn't wrong?

I believe it's qcb hcf ...
Follow me on Twitter for a lot of stuff on KoF XIII :
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Kane317

Quote from: Sharnt on July 17, 2011, 12:46:27 PM
The orochinagi motion isn't wrong?

I believe it's qcb hcf ...


Fixed.

Amedø310

In the console version, Kyo's qcf+B no longer resets...

SolidSonicTH

What's the general strategy with Kyo?

He leads my main team but I do that because I think he's the weakest link in the team (I'm much stronger with Iori and K', who make up the rest of the team; I stick Kyo in front because I expect him to lose before anyone else).

How should you try to play him (up in your opponent's face, at mid-range trying to bait attacks, etc.)?

Kane317

Quote from: SolidSonicTH on August 01, 2011, 03:48:40 PM
What's the general strategy with Kyo?

He leads my main team but I do that because I think he's the weakest link in the team (I'm much stronger with Iori and K', who make up the rest of the team; I stick Kyo in front because I expect him to lose before anyone else).

How should you try to play him (up in your opponent's face, at mid-range trying to bait attacks, etc.)?

Kyo has always been a in your face type of character in the past.  Now that he's lost his Aragami rekkas I suppose he's slightly less so but there's no reason you cannot play him aggressively as his jump speed and his normal moveset such as his j.D, j.CD, and j.d+C is still designed to put on the pressure.  Factor in his Ex hcb+BD as a command grab, his j.B/j.d+C for crossups and his d.B starters Kyo's in your face game is still very strong.

Gamerboy15

Quote from: Kane317 on August 02, 2011, 11:20:41 PM
Quote from: SolidSonicTH on August 01, 2011, 03:48:40 PM
What's the general strategy with Kyo?

He leads my main team but I do that because I think he's the weakest link in the team (I'm much stronger with Iori and K', who make up the rest of the team; I stick Kyo in front because I expect him to lose before anyone else).

How should you try to play him (up in your opponent's face, at mid-range trying to bait attacks, etc.)?

Kyo has always been a in your face type of character in the past.  Now that he's lost his Aragami rekkas I suppose he's slightly less so but there's no reason you cannot play him aggressively as his jump speed and his normal moveset such as his j.D, j.CD, and j.d+C is still designed to put on the pressure.  Factor in his Ex hcb+BD as a command grab, his j.B/j.d+C for crossups and his d.B starters Kyo's in your face game is still very strong.


So are there any other options we can do with Kyo when it comes to some pressuring situations on the last round?

SolidSonicTH

Quote from: Kane317 on August 02, 2011, 11:20:41 PM
Quote from: SolidSonicTH on August 01, 2011, 03:48:40 PM
What's the general strategy with Kyo?

He leads my main team but I do that because I think he's the weakest link in the team (I'm much stronger with Iori and K', who make up the rest of the team; I stick Kyo in front because I expect him to lose before anyone else).

How should you try to play him (up in your opponent's face, at mid-range trying to bait attacks, etc.)?

Kyo has always been a in your face type of character in the past.  Now that he's lost his Aragami rekkas I suppose he's slightly less so but there's no reason you cannot play him aggressively as his jump speed and his normal moveset such as his j.D, j.CD, and j.d+C is still designed to put on the pressure.  Factor in his Ex hcb+BD as a command grab, his j.B/j.d+C for crossups and his d.B starters Kyo's in your face game is still very strong.

I've been using Kyo since forever but I preferred his punch chains to his fire spark. Now that I'm stuck with the fire spark I feel like I need to work harder to figuring out how to use him.

Weirdly, I warmed up almost immediately to the new Iori.

DJMirror949

is there anything new to the console ver of Kyo? I heard that his HCB+B or D doesn't build up alot of meters/drives as before?

Mr.KOF

Quote from: DJMirror949 on August 08, 2011, 09:35:50 PM
is there anything new to the console ver of Kyo? I heard that his HCB+B or D doesn't build up alot of meters/drives as before?
His HCB+B builds the same last time i checked at EVO. They just slowed down his B version scissorkicks.

eLive.pro|Mr.KOF

Kane317

#26
Quote from: Mr.KOF on August 08, 2011, 09:55:36 PM
Quote from: DJMirror949 on August 08, 2011, 09:35:50 PM
is there anything new to the console ver of Kyo? I heard that his HCB+B or D doesn't build up alot of meters/drives as before?
His HCB+B builds the same last time i checked at EVO. They just slowed down his B version scissorkicks.

I disagree, we checked it and it distinctly looked lower than v1.1.  
-His hcb+K has more recovery making it completely punishable
-His qcf+K now combos mid-screen off a df.D [1hit]
-You can perform an air Orochinagi Ex version now.

Gamerboy15

#27
Quote from: Kane317 on August 09, 2011, 02:23:10 AM
Quote from: Mr.KOF on August 08, 2011, 09:55:36 PM
Quote from: DJMirror949 on August 08, 2011, 09:35:50 PM
is there anything new to the console ver of Kyo? I heard that his HCB+B or D doesn't build up alot of meters/drives as before?
His HCB+B builds the same last time i checked at EVO. They just slowed down his B version scissorkicks.

I disagree, we checked it and it distinctly looked lower than v1.1.  
-His hcb+K has more recovery making it completely punishable
-His qcf+K now combos mid-screen off a df.D [1hit]
-You can perform an air Orochinagi Ex version now.

Wait, cannot perform air orochinagi EX version anymore? What about that second hit for his qcf+K? Did it changed or did not?

metaphysics

he meant now and yes you can ex in the air
" you fight well in the old style"

Gamerboy15

Quote from: metaphysics on August 09, 2011, 05:54:22 AM
he meant now and yes you can ex in the air

Oh I see. I thought he meant that Kyo no longer can do EX air orochinagi in the air, but nevermind. Nice.