Author Topic: Kyo Kusanagi (Arcade Version)  (Read 29442 times)

Saitsuofleaves

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Re: Kyo Kusanagi
« Reply #45 on: November 20, 2011, 06:44:40 AM »
Ok so far, Kyo is the character which I most hate to fight, the guy can do big damaging combos if he touches yo without the need of meters. And with meters, he is worse

The juggles after he kicks you to the air is really insane

Look on the bright side.  He isn't Arcade K'.
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Amedø310

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Re: Kyo Kusanagi
« Reply #46 on: November 20, 2011, 03:11:04 PM »
I swear regular air orochinagi pushes back further or has a little more recovery. I can barely follow up with dp+P after this corner combo:

C (HD) C, qcf+ D, rdp+B (HDC) air orochinagi,  rdp+D, (HDC) air orochinagi

Diavle

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Re: Kyo Kusanagi
« Reply #47 on: November 20, 2011, 04:31:17 PM »
I swear regular air orochinagi pushes back further or has a little more recovery. I can barely follow up with dp+P after this corner combo:

C (HD) C, qcf+ D, rdp+B (HDC) air orochinagi,  rdp+D, (HDC) air orochinagi

Ppl don't follow that up with a dp in the arcade, after the air orochinagi usually a fireball is done and then the running grab right after (the opponent lands on the fireball and gets grabbed) with the running grab cancelled into rdp+k, dp+p or a ground orochinagi for further combos.
« Last Edit: November 20, 2011, 04:33:33 PM by Diavle »

Ryudo

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Re: Kyo Kusanagi
« Reply #48 on: November 22, 2011, 06:27:22 PM »
Definitely liking the console changes to Kyo. Im glad they made some of his moves unsafe compared to the arcade version where you could just throw out his HCB+K which was completely safe on block. The addition of his QCF+K juggling outside of the corner if definetely going to help his damage midscreen allowing him to push the opponent into the corner which is where he really becomes scary.

Diavle

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Re: Kyo Kusanagi
« Reply #49 on: November 26, 2011, 06:10:01 PM »
From watching vids and what not it seems his meter-less BnB punishes are:

Mid-Screen: sC, df+D, QCF+K, HCB+K
Corner (love this one): sC, df+K, QCF+K, RDP+K, QCF+K, RDP+K, DP+P

The second one does over 300 damage, sweet stuff. Both combos can be easily modified if you have meter and want more damage.

You can super cancel the HCB+K in the first combo and in the second combo I like to replace DP+P with the EX DP, supercanel it at its height and the juggle with HCB+K before they hit the ground. Fun. flashy and satisfying.

darkTown2

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Re: Kyo Kusanagi
« Reply #50 on: November 26, 2011, 07:51:19 PM »
 i would say those are accurate except just to nit pick you would have to do light rpd, your not wrong it's just rpd with hk would end it.
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Diavle

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Re: Kyo Kusanagi
« Reply #51 on: November 26, 2011, 08:20:04 PM »
^Yeah I just didn't post the button strengths, I did those combos in practice/matches before posting them.

DJMirror949

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Re: Kyo Kusanagi
« Reply #52 on: November 29, 2011, 09:30:07 PM »
Kyo - Jumping CD to QCF+LK LK to Reverse DP+LK to DP+C and that does 297 in the corner with a counter hit from the jumping CD

that's all I got for now well did anyone watch PoongKo Kyo?

darkTown2

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Re: Kyo Kusanagi
« Reply #53 on: November 29, 2011, 10:43:45 PM »
i watched his kyo and i think i know poongko's HD combo

( combo to confirm Df. d) HD df. d, qcf d, rpd b, qcb hcf p, qcf a, rpd b, dp p DC qcf d, hcb k max cancel qcf x2 ac
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kof 13: kyo,iori,k'

Amedø310

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Re: Kyo Kusanagi
« Reply #54 on: November 30, 2011, 01:43:29 AM »
Conrner
...  ;dn ;df ;fd+ ;d;dn ;db ;bk ;db ;dn ;df ;fd ;uf;a ;b ;c....
« Last Edit: November 30, 2011, 01:45:08 AM by AmedoS310 »

MAASKYO

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Re: Kyo Kusanagi
« Reply #55 on: November 30, 2011, 06:15:03 PM »
 About  ;dn ;df ;fd ;d or ;b
if  the opp has a fast reversal super or dp (like ryo  sakazaki) he can hit kyo before landing the second kick..
so it's prefer using the move when you sure it will hit...

desmond_kof

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Re: Kyo Kusanagi
« Reply #56 on: November 30, 2011, 06:35:57 PM »
About  ;dn ;df ;fd ;d or ;b
if  the opp has a fast reversal super or dp (like ryo  sakazaki) he can hit kyo before landing the second kick..
so it's prefer using the move when you sure it will hit...

Yeah, good look on that, it definitely has a gap between that first and second kick. You can even normal roll through it.

Btw, Kyo players, we need some help on our wiki. http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_%28XIII%29

If anyone can test any of the combos out, tell us what needs to stay and what needs to go (it still has info from the arcade version), please let us know. Any detail or anything people can add or finding any mistakes, please feel free to point them out!
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Ben Reed

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Re: Kyo Kusanagi
« Reply #57 on: November 30, 2011, 11:45:59 PM »
Conrner
...  ;dn ;df ;fd+ ;d,  ;dn ;db ;bk ;db ;dn ;df ;fd ;uf+  ;a ;b ;c....

That works as an HD shortcut? Tigerkneeing the move doesn't mess up the activation?

I'd try it myself but I gotta leave in 5 minutes.

darkTown2

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Re: Kyo Kusanagi
« Reply #58 on: December 01, 2011, 03:48:52 AM »
it works.
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kof 13: kyo,iori,k'

shinefist

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Re: Kyo Kusanagi
« Reply #59 on: December 02, 2011, 06:57:44 PM »
Ok found some stuff out for kyo

-first is you know the shortcut that nobody knows lol, (b,d,db+B+C) that activates HD into b,d,db+B. Well if you land from a jump just do b,d,db+B+C & hold B+C and it works. I dont know how to do the running version though.

-If you hold down the B+C after you into the motion you get the (eg) f,d,df+B+C (dp into HD mode) to come out every time easily, so try holding the buttons down as makes it easy to come out.

-Another thing i found is for example kyo's C+D can cancel into f+B before the C+D comes out, then you can cancel off of the f+B into orochinagi etc etc.. C+D, f+B, orochinagi or qcf+D or df+D its not much but can be added for tricks