King of Fighters XIII > Takuma Sakazaki

Takuma Sakazaki (Arcade Version)

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nilcam:



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Command Moves
;fd + ;b = Ashitou Kyaku
Takuma does a thrust kick kicking his opponent in the gut, good hit-stun and good reach everything that needed for a good command normal, the recovery is pretty decent as well
- Cancellable
- Hit Detection: High
- Damage: 50

Special Attacks
;qcf + ;a / ;c = Ko Ou Ken *

;qcf + ;b / ;d = Kyoukugen Ko Ou *

;fd , ;bk , ;fd + ;a / ;c = Zanretsuken *

Charge ;db , ;fd + ;b / ;d = Hienshippukyaku *

;hcb + ;b / ;d = Kyokugen Houken *

Desperation Moves
;fd ;hcf + ;a / ;c = Haohshikoken *

;qcf ;hcb + ;a / ;c

Neomax
;qcf x 2 + ;a ;c = Built Upper


Takuma's Wiki entry.

Console changes:
- Jump CD comes out faster
- Stun value on attacks has been lowered
* EX Kyokugen Koou comes out faster and has quicker recovery. Still can’t be comboed from a normal or direction attack.
- Fierce Ryuuko Ranbu comes out faster. It’s still slower than the weak version, but it has invincibility until after the hit detection comes out.
- Weak Hienshippukyaku’s damage reduced from 70 to 50.

Producer Yamamoto says:
He has less stun values than the arcade, but he’s still easier to dizzy the opponent than other characters. Also, it’s not written above but damages on his other specials have also been raised, and he’s a character that can do high damage. He’s been buffed in a lot of places like his air CD and invincible Fierce Ryuuko Ranbu, so please try using him.

Kane317:
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick


Normals

Standing
st. ;a - A quick punch attack, a basic move, can work as an anti-air if timed right
- Chain/Cancellable
- Hit Detection: High
- Damage: 25

st. ;b - A simple kick attack, hits low
- Chainable
- Hit Detection: Low
- Damage: 35

st. ;c - Strong punch attack, comes out a couple frames slower than his light punch but does more damage
- Cancellable
- Hit Detection: High
- Damage: 80

st. ;d - A standard high kick, goes high but range is rather mediocre
- Hit Detection: High
- Damage: 70

cl. ;c - A punch aimed towards the stomach, this will be your combo starter of choice preferably after jump-ins
- Cancellable
- Hit Detection: High
- Damage: 70

Crouching
cr. ;a - Crouching light punch, quick and simple, can be used to chain lights or to start combos while crouching
- Chain/Cancellable
- Hit Detection: High
- Damage: 30

cr. ;b - Crouching low kick, one of his better pokes because it's fast, hits low, definitely the preferred move to use when starting combos from low attacks
- Chain/Cancellable
- Hit Detection: Low
- Damage: 30

cr. ;c - Crouching uppercut, good vertical attack range so it can be used as an AA if timed just right
- Cancellable
- Hit Detection: High
- Damage: 70

cr. ;d - Sweep kick, knocks the opponent down if it hits them, whiff cancel-able as usual
- Cancellable
- Hit Detection: Low
- Damage: 80

Jumping
j. ;a - A quick punch attack, simple stuff
- Hit Detection: Mid
- Damage: 45(40)

j. ;b - Air knee attack, double's as a decent meaty attack
- Hit Detection: Mid
- Damage: 45(40)

j. ;c - Strong air punch attack, like his j.A except with more range and damage
- Hit Detection: Mid
- Damage: 72(70)

j. ;d - Air kick attack, a great meaty attack, also does a lot of hit-stun when makes contact with his opponent
- Hit Detection: Mid
- Damage: 70(68)

Blowback Attack
;c ;d - Takuma does a really hard thrust kick, excellent range and priority
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75

j. ;c ;d - A heavy kick attack, okay reach but good priority
- Hit Detection: High
- Damage: 90(80)

GC ;c ;d: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10

Throws
;bk / ;fd + ;c / ;d close = Oosotogari
Takuma grabs his opponent then throws him/her over his shoulder
- Can be broken
- Hit Detection: Close
- Damage: 100

Kane317:
Reserved 2

Kane317:
Reserved 3

Chowdizzle:
Woah, this is much more informational on first post than before. I like the move descriptions. Lol now time to do the same for the rest of the cast. No regrets!

When you have the time could you put descriptions for the special moves?

I know most of his moves but I can't place what his qcf-C/D is.

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