Author Topic: Mai Shiranui (Arcade Version)  (Read 55825 times)

Shiranui_ninja

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Re: Mai Shiranui
« Reply #15 on: September 02, 2010, 12:43:21 PM »
her fly stance needs to return to XI glory...
Mai in KOF XI was just an extra console char, and they used her NGBC version (the same as robert). I like they depurated her from KOF attacks and fanservices poses, and returned to her FF gameplay, but I think they should add some Real Bout move, like her Kagero no Mai. But yes, her grab from Musasabi no Mai charge was great and I will miss it. And of course only one DM for Mai is sad... she should have 2 at least, her multiple fan through DM it could be a good option as fireball DM.

a la 4leaf: (corner) s.C, hcf+D, [DC] air.qcb+P, qcb+C, air throw

Great! I heard she can use her air throw in a combo but never seen it in a vid or comfirmed, and I thought it was possible in beta test but they finally removed. It will a very stylish combo ;)

t3h mAsTarOth...!

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Re: Mai Shiranui
« Reply #16 on: September 03, 2010, 02:35:05 AM »
sweet... this ain't Clark exclusive anymore... still she needs her d/f.B... that would've helped hit confirm hcf.B_D...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

krazykone123

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Re: Mai Shiranui
« Reply #17 on: September 03, 2010, 05:02:00 AM »
Moved to first page, thanks for the transcription as usual. -Kane317
« Last Edit: October 21, 2010, 09:54:38 AM by Kane317 »

Shiranui_ninja

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Re: Mai Shiranui
« Reply #18 on: September 03, 2010, 10:30:04 AM »
cool!
do you know the damage for each combo?

krazykone123

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Re: Mai Shiranui
« Reply #19 on: September 03, 2010, 11:00:42 AM »
cool!
do you know the damage for each combo?

No damage mods at the moment sorry, if the BBS/wiki adds them I'll update my other post, I'm gonna add the one's from the training mode videos next

Kane317

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Re: Mai Shiranui
« Reply #20 on: September 03, 2010, 11:03:59 AM »
cool!
do you know the damage for each combo?

I'll do a training mode session with her next time and I'll let you know.

Shiranui_ninja

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Re: Mai Shiranui
« Reply #21 on: September 03, 2010, 12:25:59 PM »
I'll be waiting then, thnx man :)

MUSOLINI

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Re: Mai Shiranui
« Reply #22 on: September 03, 2010, 05:26:22 PM »
loving those combos. that airthrow makes her a lot more interrsting al of a sudden. its a throw thats not rollable after you get throw, right?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Ben Reed

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Re: Mai Shiranui
« Reply #23 on: September 08, 2010, 05:59:08 AM »
Nice to hear confirmation of air throw as juggle ender. Nothing says lovin' like untechable knockdown. What's the proration like on the throw damage?

Still really disappointed I don't see more footage of Mai. From what I've seen and read of her I don't think she's that bad as a low-tier character, if only due to the strong fundamental pressure/mixup options available to everybody in KOF. Seems really hard to really suck as a character in KOF unless you have terrible normals like 98 Rugal, and Mai doesn't appear to have that problem.

Her damage output seems low, but of course that's never really been the point of Mai. Spacing seems like it'll be a bit more obnoxious without backdash d + A, but otherwise she looks like a fairly functional battery. Between Ryuu Enbu, EX and her fast j. CD, she seems like she has enough knockdown tools to offset her low damage with fairly regular momentum.

Am I being too optimistic here, or is this the impression that people get who've actually played the game?

yourmother

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Re: Mai Shiranui
« Reply #24 on: September 15, 2010, 08:06:05 AM »
Hey guys.  New here, but I was playing a little bit of training with mai before I was challenged, and I got a couple quick things, including a couple damage numbers.  First off, the ( ;dn  ;db ;bk  ;c)x2>air throw combos are really hard.  Timing is really easy to mess up either too early or too late for it to work right.  I eventually stopped going for them since just  ;dn ;db ;bk ;a ;c;dn ;db ;bk ;c air thrown is easy, and I was dropping the other one too much.

ok a couple quick damage numbers, I was hoping to get more but it didn't work out, so feel free to try and extrapolate what this means for better combos.

1st off, a midscreen combo to air throw (1 meter, 1 drive):
 ;dn ;b, ;a, ;bk ;db ;dn ;df ;fd ;b, DC  j.;dn ;db ;bk ;a ;c, air throw
292 dmg

2nd, and lastly, a simple corner combo (1 meter, 0 drive, corner):
 ;dn ;b;a;dn  ;db ;bk ;a ;c, ;dn ;db ;bk ;c, air throw
333 dmg

MUSOLINI

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Re: Mai Shiranui
« Reply #25 on: September 15, 2010, 08:18:07 AM »
where do you play? ufo or ai?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

krazykone123

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Re: Mai Shiranui
« Reply #26 on: September 15, 2010, 09:16:32 AM »
*snip*

Much appreciated, more character notes are always welcome

where do you play? ufo or ai?

Does it really matter?

Gorehound

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Re: Mai Shiranui
« Reply #27 on: September 15, 2010, 10:21:51 AM »
Tried out Mai quite of bit tonight.

Her combos seem harder than it looks, especially comboing into her Ninja Bees from weak attacks.

Her Ryenbu didn't seem safe, neither was her air   ;dn  ;db ;bk ;c

Her standing ;d is a great poke

I don't know, it feels like she one of those characters that still doesn't feel complete yet. It would been great if she had her slide kick attack, her Fan special attack, and her butt dive.

I'll try her out some more.

yourmother

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Re: Mai Shiranui
« Reply #28 on: September 15, 2010, 10:52:03 AM »
I'm in japan actually.

but yeah, ryuenbu is pretty safe, but only really safe if you space it right.

MUSOLINI

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Re: Mai Shiranui
« Reply #29 on: September 15, 2010, 07:11:45 PM »
Does it really matter?

um, yeah? he might be from somewhere else, oh wait, what do you know. he is.

to yomomz. where do you play in japan? hyow is the scene? it seems like 13 is doing pretty well, what do you think about it?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!