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The King of Fighters XIII Home Port Wishlist

Started by Homies Over Shotos, October 29, 2010, 11:08:17 AM

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MUSOLINI

indeed.

also nona is a great artist for sprites, but damn terrible for ending and artwork. some of his work looks hideous, while others are ok. his sprite work though is impressive.

and agreed on darkstalkers animation. the game is older than sfa series but it animates better than any sfa game.

also along with ss1-4 and 64 1 & 2, darkstalkers has the best designs ever in a fighter. SS characters are in a tier of their own, same for darkstalkers.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

a11111357

#166
oswald,chris,mary,angel

Rex Dart

#167
In terms of balance:

KOF XII > KOF XIII > KOF XI

I'll say that SNKP "wins" the home console game if they can get K' and Raiden down to Kula/Elizabeth level. And then wins+2 if they can get all four of them down to Shen/Iori/Kyo/Andy level.

Kane317

#168
Quote from: Rex Dart on May 02, 2011, 07:45:53 AM
In terms of balance:
KOF XII > KOF XIII > KOF XI

I dunno XII had Joe and Kyo that stood out, but I suppose that's true.

I'll add:  XII > XIII > '98UM > XI

Quote from: Rex Dart on May 02, 2011, 07:45:53 AM
I'll say that SNKP "wins" the home console game if they can get K' and Raiden down to Kula/Elizabeth level. And then wins+2 if they can get all four of them down to Shen/Iori/Kyo/Andy level.

Wow, if they can get K', Raiden, Liz and Kula to the Shen, Iori, Kyo and Andy level that'll be so awesome, I bet they'll instantly get more ppl playing the game.


Delta

Quote from: Kane317 on May 02, 2011, 07:56:16 AM
I'll add:  XII > XIII > '98UM > XI

Fixed :3


Now that we are talking about balance, which KOF are regarded as the most balanced and how do they compare to XIII ?

krazykone123

#170
Raiden
- Take away the invincibilty on lvl 4 dropkick, it'll make it easier to trade/punish, it'll still be a good move but it also won't be nerfed enough to really shift his tier placement (much).
- Get rid of GCCD to lvl 3/4 DK

K'
- Make the (EX) Narrow Spike follow-up DC only, he'll be forced to spend more meter for more damage bringing him back down to 2002UM level K', top tier but not really towering over the rest of the cast.

IMO Liz needs more moves because at the moment she can't really function offensively without consistently using her Etincelles (meter) and for the most part her dp (damage) as well, then there's her loop combo. I got gripes with a few others but it's not as important, Leona and Athena need their airthrows back and so on.

Rex Dart

Quote from: krazykone123 on May 02, 2011, 08:38:08 AM
Raiden
- Take away the invincibilty on lvl 4 dropkick, it'll make it easier to trade/punish, it'll still be a good move but it also won't be nerfed enough to really shift his tier placement (much).
- Get rid of GCCD to lvl 3/4 DK

K'
- Make the (EX) Narrow Spike follow-up DC only, he'll be forced to spend more meter for more damage bringing him back down to 2002UM level K', top tier but not really towering over the rest of the cast.

IMO Liz needs more moves because at the moment she can't really function offensively without consistently using her Etincelles (meter) and for the most part her dp (damage) as well, then there's her loop combo. I got gripes with a few others but it's not as important, Leona and Athena need their airthrows back and so on.

I think the best way to balance Liz would be to split her uppercut DM into two version. Make a the current one do more damage, but make it an EX DM. The normal DM would be more similar to the XI version (which only did three hits, and couldn't be followed up), with maybe less speed and priority.

Basically, she'd be more balanced (but still good) if she needed two bars to do her current combos, or a DC in order to connect her normal DM.

EDIT: Hold on, this is the video thread? Oops. Sorry for the off-topic.

Kane317

They should add stats to potential challengers you're about to connect with, showing all their stats and character selection.  If you see them use 70% Raiden then chances are you're going get a DK to the face.  For lols, they should add an extra stats of how many DK he or she has performed to date.  Alternatively, they should do what MvC3 supposedly does and instead of just connecting RageQuitters with RageQuitters (which is a brilliant idea they should keep), they should connect DK'ers with DK'ers lol.

Shiranui_ninja

Right now my wish for console version is its annonce this week...I'm sick of waiting.

I thought the announce could be close, because Arcade Classics 0 and TWNeo have been released already... But atending to Frionel's info, maybe we will have to wait after SSFIVAE comes out for consoles.. this means June.. U_U
PSN: Shiranui_ninja
KOF XIII main team: Mai/King/Mature

Ashspiralingblood

Wish snkp would do a online code for this game, boy they are going to need it if they fuck this up

fix k' narrow spike follow up and shrink  his landing  distance when ex crowbite is blocked( I rather have K' land closer so you can punish it for missing )

fix raiden dropkick, give it a different input command and nerf it  where it does the same damage like his other special moves, give ex DK guard break property

turn liz dm upper into a regular move, remove her Coup De Veine links both light-light and strong-light its a overkill seeing it being exploit, give her a new dm

fix kula where she has to do ex ray spin to connect to another

Shiranui_ninja

Quote from: Ashspiralingblood on May 03, 2011, 05:22:08 PM
fix k' narrow spike follow up and shrink  his landing  distance when ex crowbite is blocked( I rather have K' land closer so you can punish it for missing )

fix raiden dropkick, give it a different input command and nerf it  where it does the same damage like his other special moves, give ex DK guard break property

turn liz dm upper into a regular move, remove her Coup De Veine links both light-light and strong-light its a overkill seeing it being exploit, give her a new dm

fix kula where she has to do ex ray spin to connect to another

100% agreed.
PSN: Shiranui_ninja
KOF XIII main team: Mai/King/Mature

MUSOLINI

#176
first of pairing ragequiters with ragequiters is the best thing ive ever heard in a fighter (and its from a fighter i dont even like, at least they did something right).

on the balance issues, personally i think its best to balance the game in the easiest manner possible. i know ive said this before but i still standf by it as the best and easiest balancing method that would work 100%.

K: more lag on firebal and followups, if you dont follow up there should be a window to punish. if you do follow up, the opponent has to chose up or straight. make it so that k has little time to decide wether to go for fb ro up kick afterwards. this makes it more fair. also the amount of super power and dc bar gained from his  ;dn ;db ;bk + K should be halfed, so when he does use it and does do another one to do the low follow up he gets the same anount of bar hed normally get from 1 move.

Raiden: this guy is the easiest. just lower the damage of his dropkicks and the problem is finished. have them do 25 or 50% less damage and were set.

Lizzy: make it so that only the first dp launches. meaning if you do another dp afterwards the opponent flies backwards really hard (imagine landing on yamazakis straight ( ;b) snake fist from the air and getting hit by both hits, the way you fly away would fit lizzys second dp very well imo). making the second dp cancelable into super or her hand slash attack or ex dp to launch them again would make her fair game. you would have to spend bar, either just DC or both super and DC basr. this would still allow her to do some nice damaging combos without too much bar if she actually has the opponent cornered, thus making it fair.

kula is a hard one imo, its all about her  ;dn ;db ;bk + K move, thats the one that messes up everything and makes her overpowered. normally youd have to DC cancel for it to become powerful, but doing 2 combos with 1 dc cancel in each pretty much kills any opponent, how do we fix this. if she keeps this move shell always be powerful, but its possible to make it less powerful. make it so that if not in the corner if you do this move and its follow up thatll send the opponent too far away to juggle afterwards. make it so that only her ex version allows you to juggle afterwards. her normal versions should only be able to connect a dp afterwards if the combo is done in the corner imo. or you have to waste a DC bar when you cancel the moves follow up into dp, and another dcbar if you wanna cancel the dp into her  ;dn ;db ;bk + K again. if shes able to get the opponent into the corner afterwards shell be able to do the normal juggle, but shell have lost both her DC stocks. this would make her very fair and still a threat imo.

remember this is imo, ive read through most of your posts and looked at the different answers from you guys. so far what im telling you guys here seems the best solution, at least to me.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Custle

Am I only person here who wants Adelheid added to the roster? Afterall, he is quite improtant character in this saga, right?  He was in 2003 and XI, so why he isn't in this game? He is also my favorite KOF boss, so it would be nice to have him.
"Look, game over. Beat it, or I'll boot you into space!"

Want to stalk me on Twitter?

Rex Dart

Adelheid will surely return at some point. I wouldn't be surprised if he made it into the console version.

The thing I keep thinking is: SNK has to include a random character that no one is expecting. It's become a tradition.

KOF XI: WTF, Duck King and Eiji?
KOF XII: WTF,  Raiden??
KOF XII console: WTF, Mature???
KOF XIII: WTF, Hwa Jai????

So, part of me is hoping for a complete surprise.

desmond_kof

Quote from: Rex Dart on May 03, 2011, 08:09:44 PM


The thing I keep thinking is: SNK has to include a random character that no one is expecting. It's become a tradition.



I hope it will be Karman Cole or Jubei Yamada, lol.
"Do not place so much importance on winning. The fight itself has value."