I've noticed that so much of the stuff gets posted in other topics, and we should really unify it to one topic. This is my last post, but with some refinements and a bit more elaboration.
1. Great online gameplay. Netcode that works, but with the KOF XII features like
*Clan Battles with six people playing one person per character.
*Clans need to return.
*Clans need to be able to wager their clan points with other clans for who's the best
*Replay area where the best replays are uploaded.
*1 v 1 online play. There's lots of people from other camps that still want this for online games.
*Add a region setting for areas such as letting us know what country people are from, and if in the US what *area they're in "West coast, East Coast, Central and so forth." Possibly by state. Show ping too.
*Titles like Street Fighter 4. People love these. But instead of just unlocking them, make them purchasable by points you get from winning people online. Also add those weird icons that Capcom also makes and make those purchasable by points.
*Rage quitters lose points and when they hit 10%, need a crybaby icon
*Online Ratio mode for people who want to put variety in their game
*Tournament mode with forced ratio system
2. Training mode options
*Each character has their own training mode which includes how to do special moves, DM's, combos, neomaxes, blowbacks, block strings, cancelling and situations on how to use the moves. This will ensure that more then six people are used.
3. Media section
*Along with the titles, and icons we need a media mode. This will be an area to unlock art, music, voices, possibly interviews and the concepts of how KOF evolved from 12 to 13. Or the history of KOF. The points gained from winning online battles and beating arcade mode or versus offline battles in general will be used to unlock this stuff.
4. Fanservice
*Classical music tunes like the KOF music from 96 or 98. Perhaps after some time, unlock a Garou Mark of the Wolves Terry or that 98 Iori that was shown as garbage data. Of course this could be later after a lot of work.
5. Fully fleshed out storyline
*Though it's a fighting game, there are people who actually do play it for the storyline, and Blazblue mopped up with this. King of Fighters has a rich history and lots of storyline to it. Besides the team story that goes in arcade mode, some more detailing could go in story mode and even have a single character mode to show their individual stories.