Misinformed and biased post
So much wrong...
what about the counter hits follow up in XIII?
Example: if you got a counter hit from a CD in XIII although it will push the opponent so far you still can dash forward and follow up another hit even if the other characters almost touched the ground
you dont have that time window on the other proper KOF games..give it a try
So I'm supposed to believe that KOF XIII isn't a "proper" KOF game because of this one change in the mechanics of this game? LMAO
And what's so bad about that anyway?
what about the damage scaling thing?
a lot of mid level players prefer to just cancel into NEOMAX directly to get easy guaranteed damage instead of doing a long chained combo leading to little more damage
Stylistic choice. Some people prefer it, some don't. It's not fair to bash on those who prefer it simply because you or others don't.
what about juggling all day every day in KOFXIII?
What about it? It isn't as bad as you make it out to be, especially considering how it was worse in KOF XI. Plus, to keep juggling in KOF XIII, you always have to spend additional meter/drive to do so.
what about the auto-dash on HD activation?
every random hit can be a combo starter now
As Reiki Kito said, it's just a simplified way of running after MAX activation in '02(UM). So what if any hit can be a combo starter? It takes good reflexes to turn any "random" hit into a combo.
what about moves that catch a falling character without being on a counter situation (Vice EX grab, Elizabith SDM and Takuma EX punches)?
i feel ashamed when other kof player who are trying to learn kofxiii see these broken techniques and show that "WTF" expression.
I will have to tell them: dont worry KOFXIII is good when played at a high level...but I doubt it works
Oh. My. God. The sheer stupidity of this claim...
Did you or any of your friends happen to pay attention to the meter bar when you do one of these techniques? In case you haven't, let me tell you what changes: the meter bar goes down. Because those moves can't be done for free. THEY HAVE A COST. You're telling me that a whole bar of meter isn't a fair price for an all-juggle move?
what about Hwa Jai (everything about this character is broken)?
LOL NO
This right here is the red flag that tells me you don't know what the hell you're talking about.
Hwa is OP, but not broken. No character in this game is broken. Do you even know what broken means? Because I don't think you do.
I ve been playing kof since kof96 at least three times a week
the last time i touched KOFXIII was when CafeID Madkof, Poongko and kensouzzang were here because no one is playing it in my city
I just hope the next KOF (If ever will be another one) to be more competitive than KOFXIII
Good for you. If you dislike KOF XIII so much, then just stop talking about it and stop pretending it exists. Go back to playing your beloved KOF
predominantly K' mirror matches with endless qcf + P spamming 2002 UM.
I know I can't convince you that your misguided beliefs about harder execution = better and more competitive game are wrong, but I can tell you to stop bashing a great KOF game.
STOP!