King of Fighters XIII > Kula Diamond

Kula Diamond (Arcade Version)

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nilcam:


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Ice Coffin - ;bk / ;fd+ ;c / ;d

Command Moves
One Inch Punch - ;fd + ;a

Slider Shoot - ;df + ;b

Special Moves:
Crow Bites - ;dp + ;a / ;c *

Diamond Breath - ;qcf + ;a / ;c *

Counter Shell - ;qcb + ;a / ;c

Ray Spin - ;qcb + ;b / ;d
    ∟ ;fd + ;b (Standing) or ;fd + ;d (sitting) +

Desperation Moves
Diamond Edge - ;qcf ;qcf + ;a / ;c

Freeze Execution - ;hcb x2 + ;a / ;c

Neomax
Neo Freeze Execution - ;hcb x2 + ;b ;d


Kula's Wiki entry.

Console changes:

*s.B adjusted. Compared to the arcade, Kula now moves forward giving the move greater range.
-Recovery on df.B improved
-EX Ray Spin no longer invincible
*EX Ray Spin Sit recovery improved
-EX Diamond Edge is faster
*Freeze execution adjusted. Faster and follow-up hitbox improved.
-EX Counter shell has a stronger hitbox

Yamamoto:
Both supers expending 2 meters have become more powerful. Both make Kula invincible and are good for interrupting opponents or as anti-airs. Her use of meter has increased, so she has become a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell.

Although this is the last of the character change series, it certainly isn’t the end of the blog updates. We still have lots of information and movies to show you so stay tuned!

Anti-KDash:
Taken from my ON post:

Found a couple combos:



@ 1:29 ;c(1 hit) -> fwd + ;a -> HD -> ;c(1 hit) ->  fwd + ;a ->  DP + ;c -> DC QCB + ;b ~ fwd + ;d -> DC  DP +  ;c(1 hit) -> DC  QCB + ;a -> DC QCB + ;b
Ray Spin at the end doesn't connect. Probably going for QCB + ;d or EX version.



@ 0:44 Hop ;d ->  dwn + ;b ->  dwn + ;a ->  DP + ;c(1 hit) -> DC  QCB + ;b ~ fwd + ;d -> DP + ;c

t3h mAsTarOth...!:
http://www.youtube.com/watch?v=uRy-UzxYGOM#t=2m39

@ 2:39... 1 Super Meter and 1 Drive Cancel... Works anywhere on screen... Builds back more than 1 Super Meter back... 45/100 before EX qcb.K and 60/100 afterwards... Does around 45%

s.C *2 hits* xx qcb.B, f.D, dp.C *1 hit* xx DC xx qcb.B+D, f.D, qcb.D, qcb.B, f.B, dp.C

krazykone123:
-Info added to first post. Thanks!

Technical Reference


- Counter Shell has an EX
- Ray Spin has an EX
- Diamond Edge has an EX
- Freeze Execution uses two stocks

Anti-KDash:
Kula's new Blow Back( ;c ;d) doesn't seem too useful on its own. It's her Critical Ice ( ;df+ ;c) animation, but instead of a retractable ice stream, she hits you with an ice ball palm strike. Her Guard Cancel Blow Back is the same high kick it was in other games.

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