A much simpler question after all this discussion, but I'm having trouble consistently comboing jump-ins into standing attacks. It seems like hitting around their thighs works most, but even that seems to only have around a 50/50 chance. Other times it seems to be about the stomach height that works most. Obviously hitting deep usually works, but in this case it's not such a certain thing, and I've comboed after hitting pretty shallow. So I guess the question is, what the heck? I don't think I've had this much trouble with this basic kind of thing in any other fighting game, possibly even other KOFs.
Ways to land jump-ins more consistently with King+random notes:
***You're probably trying to combo into something like cl.D after you land a jump-in. Use cl.C instead. It's 3-4 frames faster and combos off even those really high jump-ins sometimes (due to its speed). I've started using it more and it works beautifully. If you're too far for cl.C use st.B->df+D.***
-Generally speaking, you have to hit at least shoulder height if you want to combo into anything. Higher than that...all you get is frame advantage -> something.
-Use j.C and j.D to start combos during hop pressure. j.C has shorter range than D, but she extends her hurtbox out less, so you beat things more and trade less. j.D has better horizontal range though, so things like j.D, st.B, df+D are better from farther away.
-j.A doesn't have as much hitstun as the aforementioned, it's pretty useless imo. j.B is for air-to-air so don't bother with it.
Beyond this stuff, it could be just timing/speed. Keep at it man.