For the safe moves it was qcb.B on arcade.
Kim as for main goal to make his opponent fall and then mix him to launch an awesome damaging combo.
His main force is his air qcb.K or his throw which are HARDKNOCKDOWN and then mix him to launch a heavy damaging combo.
After a throw you can safe jump with a hyper jump A (may be C and D to but i didn't have the tools on arcade to be sure). You can safe jump cross up or not on some ways after an air qcb.K. His f.B his maxcancelable. I'll post safe jumps setups once i have the console version in hands.
Oh and the air qcb.D was overhead in the arcade dunno in console.
For AA s.D i guess, be careful if you're too far it's far D which is quite crap for this. Anyway his hienzan is godlike. For short hop a s.A is good.
To air to air jump.CD which is really good, don't forget to combo after a counter one with ff.A (or qcb.D in corner if your opponent is high enough).
Simplest Hd combo :
Kim neomax is AWESOME, 250 non reduced damage on the last hit. I think it doesn't really worth a HD combo if you can't end it with the nm.
midscreen
(BC)s.C,qcb.D,(HD)d~u.B,(HD)qcb.D(2 hits),qcf hcb.AC
corner
(BC)s.C,qcb.B,[d~u.B,(HD)qcb.D(1 hits)]*4,d~u.B,qcf hcb.AC
New Kim bnb crouching or not opponent <3 :
d.B,d.B,s.B,ff.A,qcb.B
1 Ex :
d.B,d.B,s.B;ff.A,qcf.BD,s.D,ff.A,qcb.B
I think it's better to keep Drives for HD only since Kim has so awesome Ex only combos now.
Nevertheless one is, think because i don't have the console version yet, still useful :
(corner) (1 ex,50 dc)s.c,qcb.B,d~u.B,(SC)qcf qcf.D,qcb.D,d~u.D~d.D(445)
I'll update later.