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KOF 2002UM - Ex Robert

Started by sibarraz, November 15, 2010, 06:01:05 AM

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sibarraz

Throws:
Ryuuchou Kyaku- close  ;bk/ ;fd + ;c
Kubikiri Nage: close  ;bk/ ;fd + ;d
                   
Command Moves:
Ryuuhashuu -  ;bk/ ;fd;b
Kou Ryuu Gokyageri - ;bk/ ;fd + ;a
Nidan Sokutou Geri -  ;df + ;b
Hien Ryuujin Kyaku -  ;df + ;b/ ;d  in air

Special Moves:
Ryuugekiken - ;bk charge ;fd + ;a/ ;c
HienShippuKyaku - ;bk charge ;fd + ;b/ ;d
Sujin Ranbu Kyaku - close, ;dn charge ;up + ;a/ ;c
Ryuuzan Shou - ;dn charge ;up + ;b/ ;d

Desperation Moves:
HaohShokoken -  ;fd ;bk ;db ;dn ;df ;fd + ;a/ ;c
Ryuuko Ranbu -  ;dn ;df ;fd ;df ;dn ;db ;bk + ;a/ ;c
Kuzuryuusen - ;dn ;df ;fd  ;dn ;df ;fd + ;b/ ;d

Super Desperation Moves:
Ryuuko Ranbu - ;dn ;df ;fd ;df ;dn ;db ;bk + ;a + ;c

HSDM:
Metsu Ryuuko Ranbu - ;dn ;df ;fd ;df ;dn ;db ;bk + ;b + ;d


Waifu Material

sibarraz

Combos


*cr.B, cr.A, [dn] , up + P, [dn] , up + k or Jumping CD
*cr C, [dn] , up + P, [dn] , up + k or Jumping CD
*cl C or cr C, f + B, QCF x 2 + k or QCF, HCB + P (1 stock)
*cr.B, cr.A, [dn] , up + D (1 hit, SC) qcf x 2 + k (2 stocks)
* Maxmode: cl C, df + b (2 hits), [dn] , up + D (1 hit), [dn] , up + p (2 hit) [dn] , up +D (1 hit), [dn] , up + p (2 hit, SC) , qcf hcb + AC (2 stocks)
*cr C, [dn] , up + P, [dn] (2 hits, SC) , qcf x 2 + k (2 stocks)
*cr.B, cr.A, [dn] , up + P, [dn] (2 hits, SC) , qcf x 2 + k (2 stocks)
*cl C, f+bc (quickmax), [dn] , up + D (1 hit), [dn] , up + p (2 hit) [dn] , up +D (1 hit), [dn] , up + p (2 hit, SC) , qcf hcb + AC (3 stocks)
*cr C, [dn] , up + P,  (2 hits, SC) qcf hcb + AC (4 stocks)
*cr.B, cr.A, [dn] , up + P, (2 hits, SC) qcf hcb + AC (4 stocks)

There are some that I'm not sure that works, but almost all of them had been pulled out by me, please correct me wrong or add more combos : )


Waifu Material

sibarraz

It seems like the DM version of the ryuuko ranbu is not comboable with anything, at least I can combo it with anything, unlike the SDM version which always could be comboed

Anway, his Sujin Ranbu Kyaku is a very useful move, overall is a very safe move, and this move opens a lot of options once is pulled, also is very easy to put your opponent in the corner after his move, also, is super cancelable

His Ryuugekiken doesn't cross all the screen, the projectile seems to disappear at the 3/4 of the screen

It seems like the Meetsu Ryuuko Ranbu has some invencibility frames at the beginning, I had crossed some projectiles too, the sad part is that it seems that can't be comboed, but I guess that the SDM is the one that should be used for combos


Waifu Material

sibarraz

I was wrong, you can combo the A version of the ryuuko ranbu after the first hit of his Ryuuzan Shou


Waifu Material

desmond_kof

Sibarraz, I added your combos to the EX Robert wiki. I will test a few of those combos and make modifications if necessary.
"Do not place so much importance on winning. The fight itself has value."

Amedø310

#5
Corner combo (3 stocks):
cr. B, cr. A [dn]~up+C, qcfx2+D (last hit must whiff),[dn]~up+D,(SC) qcf(x2)+D

desmond_kof

FYI, in the corner, after an F/b+A, you can follow up with down + b into whatever or even a d~u + A/C.
"Do not place so much importance on winning. The fight itself has value."

Remzi

There's a unique buffering that lets you do 5D 2~8A/B/C/D. It looks so stupid.

I really think he works better without meter, he can do decent damage with 2BA 2~8C 2~8D

Uh, this is a theory-combo based on what I've seen. I can't try it because I'm terrible at most charge combos(along with a few other types).

2C (BC) 2C 2~8D (1 hit) 2~8C (2 hits) 2~8D (1 hit) 2~8C 236236D 2~8D (1 hit) 236236D.

I think it would work because of the previous 236236D combo that Amendo posted, and the little loop that sibarraz posted.
MBAA: H-Aoko
MBAC: Hisui & Kohaku
LB2: S-Akari
NGBC: DIO & Kaede
KOFXIII: Yuri / King / DuoLon

sibarraz

Lol, that was the first combo that I practiced in 2002um

yep, is possible


Waifu Material

Remzi

Quote from: sibarraz on July 15, 2011, 12:26:55 AM
yep, is possible
Oh, awesome.

But yeah, honestly he doesn't seem to have the same damage output with meter that other characters can get, so he's probably better off just building it.
MBAA: H-Aoko
MBAC: Hisui & Kohaku
LB2: S-Akari
NGBC: DIO & Kaede
KOFXIII: Yuri / King / DuoLon

sibarraz

you can also add a f+d before starting the charge attacks, hell at times I prefer to do c, f+b, f+bc, and the charge, but requires a better timing with the charge attacks


Waifu Material

Remzi

Quote from: sibarraz on July 15, 2011, 03:44:27 PM
you can also add a f+d before starting the charge attacks, hell at times I prefer to do c, f+b, f+bc, and the charge, but requires a better timing with the charge attacks
I do like to use a 4A to start it, although I didn't know that 6D could also be used.
MBAA: H-Aoko
MBAC: Hisui & Kohaku
LB2: S-Akari
NGBC: DIO & Kaede
KOFXIII: Yuri / King / DuoLon

sibarraz

waa, my bad

I wanted to say B, I don't know why I used D


Waifu Material

desmond_kof

Its so wack that his fireball is so high, King's venom strike can go under it and hit him, lol!
"Do not place so much importance on winning. The fight itself has value."

sibarraz

cl C, df+b, f+bc (quickmax), [dn] , up + C (2 hit), [dn] , up + D (1 hit) [dn] , up +C (2 hit), [dn] , up + D (1), qcf hcb + A (2 stocks)

cl C, df+b, f+bc (quickmax), [dn] , up + C (2 hit), [dn] , up + D (1 hit) [dn] , up +C (2 hit), [dn] , up + D (1), [dn] , up +C (2 hit), qcf x2 + K (2 stocks)

cl C, df+b, f+bc (quickmax), [dn] , up + C (2 hit), [dn] , up + D (1 hit) [dn] , up +C (2 hit), [dn] , up + D (1) , [dn] , up +C (2 hit), qcf hcb + AC (3 stocks)

mmm, was interesting to see that you can start a mm combo with df+b, I still had problems to cancel the d.u + K into a normal raanbu, but I will try to pull it, since finishing the combo with this will do more damage than the other DM


Waifu Material