Author Topic: KOFXIV Announced for 2016  (Read 343452 times)

shinefist

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Re: KOFXIV Announced for 2016
« Reply #1680 on: June 07, 2016, 05:56:05 PM »
38 minutes of footage from the 36 character build: https://www.youtube.com/watch?v=088We8y1XOo

They spend most of the time just testing stuff out with various characters so you can see a lot of neat stuff happen.

Nice find.

At 3:48 KOD has a low starting combo. That's quite funny, KOD with mix ups lol.. Its dB, dA, into that double claw swipe. He might be slow but he's got decent tools to open you up.

marchefelix

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Re: KOFXIV Announced for 2016
« Reply #1681 on: June 07, 2016, 07:09:56 PM »
Daimon's OTG super looks cool. I hope you can Climax Cancel with it.

Anyone else think that Nakoruru's legs bend weird? It's like she has rickets or something.

shinefist

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Re: KOFXIV Announced for 2016
« Reply #1682 on: June 07, 2016, 11:26:55 PM »
Good damage to boot on Daimon's OTG super... I hope it is climax cancellable, It would be four bars and well worth a simple jump C+D.

Wonder if Goro could do a wall splat into a run, when they crumple to the floor do the OTG super.

Nakoruru always did have a funny torso to thigh leg animation. Its like she's been sawed in half and stuck back together.

videoman190

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Screw Upper!
« Reply #1683 on: June 08, 2016, 04:42:30 AM »

marchefelix

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Custle

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Re: KOFXIV Announced for 2016
« Reply #1685 on: June 08, 2016, 07:50:22 AM »
I hope XIV Ralf is good. At least he seems to have more own identity than ever. I've wanted to like Ralf, but something's always missing or couldn't get hang of him.
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The Good Loser

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Re: KOFXIV Announced for 2016
« Reply #1686 on: June 08, 2016, 01:47:45 PM »
Ralf is going to be quite technical in XIV, he has two to three whiff cancel fakeouts that could really confuse opponents lol

Custle

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Re: KOFXIV Announced for 2016
« Reply #1687 on: June 08, 2016, 03:02:06 PM »
Does Just Defend do anything other than gives you nice sparkly effect when you pull it off? Haven't paid that much attention. Will they do something similar to Garou or will they drop the mechanic eventually?
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shinefist

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Re: KOFXIV Announced for 2016
« Reply #1688 on: June 08, 2016, 03:39:12 PM »
Just defence builds you more meter.

If someone keeps throwing projectiles at you and you keep just defending them, you can build 2 bars to there 1. So it should prevent projectile spamming at the least.

Ralf has a straight punch special. What could it be used for. I hope it absorbs or deflects projectiles. Ralf has gotten the special treatment this year.

Diavle

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Re: KOFXIV Announced for 2016
« Reply #1689 on: June 08, 2016, 03:41:47 PM »
Ralf's new punch move very likely has guard point on start up.

The SDM version of Ralf's Bareback Vulcan looks so boss in XIV.

Does Just Defend do anything other than gives you nice sparkly effect when you pull it off? Haven't paid that much attention. Will they do something similar to Garou or will they drop the mechanic eventually?

In XIV it:

- builds more power meter than blocking
- reduces guard gauge depletion

Most people who have played the game seem to think that it is a nice and fresh way to implement the mechanic.
« Last Edit: June 08, 2016, 03:43:51 PM by Diavle »

Custle

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Re: KOFXIV Announced for 2016
« Reply #1690 on: June 08, 2016, 03:50:51 PM »
Huh, that sounds smart. Not that projectile spamming has been huge problem in SNK games in general (in my opinion), but sounds like good addition to arsenal of tools you can use.
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videoman190

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Re: KOFXIV Announced for 2016
« Reply #1691 on: June 08, 2016, 04:12:50 PM »

The Good Loser

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Re: KOFXIV Announced for 2016
« Reply #1692 on: June 08, 2016, 08:53:46 PM »
Just defend in KOFXIV also migitates some of the block damage recieved iirc

videoman190

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Re: KOFXIV Announced for 2016
« Reply #1693 on: June 09, 2016, 05:28:56 AM »

A bit of story mode

marchefelix

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Re: KOFXIV Announced for 2016
« Reply #1694 on: June 09, 2016, 07:37:21 AM »
So I guess team trailers have moved to Thursdays/Fridays, then.

Story Mode screenshot is a nice change of pace. Sakurai understood the importance of giving images of other things beside gameplay when making Smash 4 and apparently SNK understands this too.