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KOF 2002 UM - Goro Daimon

Started by Nikolai VolKOF, December 04, 2010, 10:43:59 PM

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Emil_kof

Quote from: lawgamer on July 30, 2015, 03:38:36 PM
This thread is mostly about Goro dp+A glitch, but there're a lot of questions and little answers. Come on guys, does anybody have the info on the subject? How to replicate it in a match?

I've found that Goro can start Dp+A loop after clD\clCxxBC, run, crDxxRoll... But ONLY if the opponent was hit standing.

The main question: how is it possible to do an unblockable earthquake after jCD or command throw, like in the videos above? Can you manually time it after a knockdown or it's a continuous move canceling thing?

I just saw this message now...

Anyway it's jump CD, raw activate max, dp+C, (cancel to qcb+B dp+A) x N. It seems like doing the dp+C and having it max cancel into the qcb+B allows the combo to work.