I c I c so air dp A isnt safe cause u can get thrown rite
-nod- Yup, seems that way.
Ok, I have to clear up a bit with more testing:
Jumping B is weird. I've got it to cancel into dp+B a few times, but normally, nope. Hops, or full jumps, it rarely cancels.
My commentary on using qcb+B to change air momentum is slightly off. He DOES need to start the "decend" portion of a jump for (Air normal -> qcb+B) to combo, or be safe on block. Otherwise, he hits the ground too late. This can be useful for Dragonbreaker kick throwing / invincibility frame trap, but it's risky.
(Air Normal -> dp+B), however, works just as said. It's easier to combo off of if you're closer to the ground, but you can always land something after it in corner, and you CAN get DM or EXDM Dragon Dance off it, midscreen, if you're fast enough.
On smaller characters, it's hard to land a close D -> qcb+D crossup. But you can sometimes land a crossup with grounded qcb+b on them, as Hwa will leap right over them, and hit them with his heel.
(qcf+B on block -> Crouch D), or any quick move of choice, seems to be a nice frametrap. Similiar in use to how Ralf can get quick mixups off his qcf+c on block. If you think they'll sweep you, go for his CD, as it hops lows, and then punish accordingly VS the counterhit, with the followup of your choice.
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As a note, I wonder why the cancel timing between Dragon Breaker -> MAX Cancel Final Dragon Kick is so odd? Most things in this game work on a "on final hit" style timer, but this cancel seems to be "right after final hit" style.
At any rate, I still need to tighten up my play with him, but overall, Hwa feels very strong in this game. C DragonBackbreakaa has insane invincibility, it's like a perfected version of Vice's old QCFx2 DM and Clark's Running 3, rolled into one move. With the B version as a 1 frame grapple, and all the crazy stuff Hwa can do to leave himself right in your face for mixups, and a way to hop over lows and get solid damage afterwards, plus solid drive cancel combos... and you have a real monster when used correctly.