Ok, so back to the j/f MM trick...
How does the input differ in these situations:
Anti-air? Also, does the input vary if the opponent is in the air, but behind Tung (i.e.- failed crossup)?
Tung standing in front of player?
Tung standing behind player?
Tung using 5D, 6C?
I've been trying to see if negative edge can affect this or not as well. The highest I can get on the XBLA version is still 20 hits, and that's both from using 5D to 6C, or 2A into MM. I was able to hit 20 off of a cross up as well, but nothing further. I'd eventually like to make a chart of some sort showing certain situations, and how to j/f MM to get the max amount of hits in each scenario. I also wonder and want to test to see if character sizes can affect anything related to j/f MM outside of range due to hitboxes.