King of Fighters XIV > Nelson

Nelson

(1/7) > >>

desmond_kof:
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Chin Breaker -  close ;bk / ;fd +  ;c
Belly Smash - close ;bk / ;fd + ;d

Command Normals
I found an opening! -   ;fd+  ;a
Your belly! -    ;bk +  ;a
Your neck! -  ;fd +  ;b
       Scoop Out! -   ;fd +  ;b
       Not Yet! -  ;bk +  ;b
       Up! -  ;up +  ;b
       Down! -  ;dn +  ;b
               It's Over! -  ;fd +  ;c
               Wrench Open! -  ;bk +  ;c
               Lay Down! -  ;up +  ;c
               Reap! -  ;dn +  ;c
               Forward! -  ;fd +  ;d
               Backward! -  ;bk +  ;d

Special Moves
A step into victory - ;hcf+ ;b / ;d  (*)
I will hit ya until you go down - close ;hcb ,  ;fd+ ;a / ;c (*)

Super Special Moves
Mighty Punch - ;qcf ;qcf + ;a/ ;c (!)
Invisible Punch - ;qcf ;qcf + ;b/ ;d (!)

Climax Desperation Move
Victory Punch - ;qcf ;hcb + ;a + ;c (ground or air)

Coliflowerz:
Anyone find a significant use for Invisible Punch (qcf x2 K)? It crumples so you get oki i guess...? But it's annoying to combo into and slower than the punch super, and i haven't been able to integrate it much

Untold_Legacy:

--- Quote from: Coliflowerz on July 21, 2016, 10:40:17 AM ---Anyone find a significant use for Invisible Punch (qcf x2 K)? It crumples so you get oki i guess...? But it's annoying to combo into and slower than the punch super, and i haven't been able to integrate it much

--- End quote ---

Nothing important if you juggle into it you get a reset off it but that doesn't warrant using it. I think it might have some invinc or it is purely something meant for when you are out of the range of your qcf x2 punch.

takgillo:
New to kof in general does any of you guys have his bnb

Diavle:

--- Quote from: Coliflowerz on July 21, 2016, 10:40:17 AM ---Anyone find a significant use for Invisible Punch (qcf x2 K)? It crumples so you get oki i guess...? But it's annoying to combo into and slower than the punch super, and i haven't been able to integrate it much

--- End quote ---

It has slightly more range than the P super so could be good for punishing attacks after blocking.

So far I only use it for advanced canceling from the P super, does solid damage.

Navigation

[0] Message Index

[#] Next page

Go to full version