I'm really starting to realize how much stuff Nelson cannot punish without his EX
X2
super. (Is that even the right way to describe it? Is it like Super Max DM or something, I dunno). A lot of stuff leaves the opponent out of range of his quicker punishes. I think having two bars on hand might be really important for Nelson to remain a threat at all times. With that, I plan to put him in the 2nd character position.
Does anyone know the actual properties on his STEP TOWARD VICTORY ! ! ! ! ! (ducking)? I know it has invincibility on it to some extent for both projectiles and strikes. And I know there's an ex version (Maybe just quicker startup/further distance traveled than LK?)
A step towards victory is also a super cancel, so he can get in close with hcf+K then just do another qcf and a button for the DM. I find hcf+K, qcf+K, advanced cancel works well.
Here's a simple combo for players getting into nelson and want some easy damage, it's a confirm too. dB, dA, b+A, qcf,qcf+K, advanced cancel/climax.
After the b+A you get lots of time to do the qcf,qcf+K