King of Fighters XIII > Clark Still

Clark Still (Arcade Version)

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nilcam:


II. Command List

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Death Mountain Buster:  ;bk/ ;fd+ ;c/ ;d close

Death Lake Drive: ;bk/ ;dn/ ;fd+ ;c/ ;d close in air

Command Moves
Jet Uppercut: ;df + ;a

Step: ;fd + ;b ;d

Special Attacks
Super Argentine Backbreaker: ;bk ;db ;dn ;df ;fd+ ;b/ ;d* close  
┗Flashing Elbow: ;dn ;df ;fd+ ;a/ ;c

Vulcan Punch: ;a / ;c* (repeatedly)

Gatling Attack: [ ;bk ] , ;fd + ;a/ ;c*
┗Death Lake Drive follow-up:  ;fd ;dn ;df+ ;a/ ;c (after C version/EX)

Desperation Moves
Ultra Argentine Backbreaker:  ;fd ;df ;dn ;db ;bk x2+ ;a/ ;c* close

NEO MAX
Ultra Clark Buster: ;fd ;df ;dn ;db ;bk x2+ ;b ;d

III. An In-depth look

WIP!!!

Information provided by krazykone123


Clark's Wiki entry.

Console changes:
* His Stepping (Forward+BD) is faster
* Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.
- If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more
* Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB

Producer Yamamoto says: He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.

krazykone123:
Combos
cr. B, cr. A, b~f+A, b~f+A, J. D = 234 damage
cr. B, cr. A, b~f+A, air throw = 231 damage
cr. B, hcf+K = 179 damage
cr. B, cr. A, hcf+BD/hcbx2+P/hcbx2+AC  = 229/267/290+ damage
cl. D, df+A, hcf+K = 272 damage
cr. C, b~f+C, dp+C = 267 damage
cr. B, cr. A, EX Vulcan Punch, hcf+K/hcbx2+P/hcbx2+AC = 293/392/472 damage
cr. C, b~f+AC, dp+C = 312 damage
cr. C, b~f+C, (DC) EX Vulcan Punch, hcf+BD/hcbx2+P/hcbx2+AC = 349/450/527 damage
cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550

Aion:
Can Clark still cancel normals into f.B+D?

krazykone123:

--- Quote from: Aion on July 30, 2010, 12:07:39 AM ---Can Clark still cancel normals into f.B+D?

--- End quote ---

Yes

t3h mAsTarOth...!:
any clark b&b and neomax combos posted yet?

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