King of Fighters XIII > Clark Still
Clark Still (Arcade Version)
nilcam:
II. Command List
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
* = EX version possible
Throws
Death Mountain Buster: ;bk/ ;fd+ ;c/ ;d close
Death Lake Drive: ;bk/ ;dn/ ;fd+ ;c/ ;d close in air
Command Moves
Jet Uppercut: ;df + ;a
Step: ;fd + ;b ;d
Special Attacks
Super Argentine Backbreaker: ;bk ;db ;dn ;df ;fd+ ;b/ ;d* close
┗Flashing Elbow: ;dn ;df ;fd+ ;a/ ;c
Vulcan Punch: ;a / ;c* (repeatedly)
Gatling Attack: [ ;bk ] , ;fd + ;a/ ;c*
┗Death Lake Drive follow-up: ;fd ;dn ;df+ ;a/ ;c (after C version/EX)
Desperation Moves
Ultra Argentine Backbreaker: ;fd ;df ;dn ;db ;bk x2+ ;a/ ;c* close
NEO MAX
Ultra Clark Buster: ;fd ;df ;dn ;db ;bk x2+ ;b ;d
III. An In-depth look
WIP!!!
Information provided by krazykone123
Clark's Wiki entry.
Console changes:
* His Stepping (Forward+BD) is faster
* Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.
- If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more
* Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB
Producer Yamamoto says: He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.
krazykone123:
Combos
cr. B, cr. A, b~f+A, b~f+A, J. D = 234 damage
cr. B, cr. A, b~f+A, air throw = 231 damage
cr. B, hcf+K = 179 damage
cr. B, cr. A, hcf+BD/hcbx2+P/hcbx2+AC = 229/267/290+ damage
cl. D, df+A, hcf+K = 272 damage
cr. C, b~f+C, dp+C = 267 damage
cr. B, cr. A, EX Vulcan Punch, hcf+K/hcbx2+P/hcbx2+AC = 293/392/472 damage
cr. C, b~f+AC, dp+C = 312 damage
cr. C, b~f+C, (DC) EX Vulcan Punch, hcf+BD/hcbx2+P/hcbx2+AC = 349/450/527 damage
cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550
Aion:
Can Clark still cancel normals into f.B+D?
krazykone123:
--- Quote from: Aion on July 30, 2010, 12:07:39 AM ---Can Clark still cancel normals into f.B+D?
--- End quote ---
Yes
t3h mAsTarOth...!:
any clark b&b and neomax combos posted yet?
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