Author Topic: Tung Fu Rue  (Read 6093 times)

Mr.Minionman

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Tung Fu Rue
« on: August 05, 2016, 05:50:05 AM »


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Ressen-Shou - (close) ;bk/ ;fd + ;c
Tetsuzankou - (close) ;bk/ ;fd + ;d

Command Normals
Ukouryuu -  ;df + ;a

Special Moves
Senshippo - ;qcb + ;a/ ;c (*)
Shou Ha - ;qcf + ;a/ ;c (*)
Geki Hou - press rapidly  ;a/ ;c (*)
Ressen Kyaku - (close)  ;dp + ;b/ ;d (*)
Air • Senpuu Ken - (in air) ;qcb + ;a/ ;c (*)

Super Special Moves
Senpuu Gou Ken - ;qcb ;qcb + ;a/ ;c (!)
Dai Geki Hou - ;qcf ;qcf + ;b/ ;d (!)

Climax Super Special Move
Kyoku • Koureishin - ;qcf ;qcf + ;a ;c

Dream Cancel wiki page: http://www.dreamcancel.com/wiki/index.php?title=Tung_Fu_Rue_(XIV)

Google doc wiki draft: https://docs.google.com/document/d/1JnAR0q9RssmJUfNlXrVtTffhn80EO1_-TywjN9iq-Qw/edit#
« Last Edit: August 17, 2017, 03:47:29 AM by desmond_kof »

Jiraiya-Sama2390

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Re: Tung Fu Rue
« Reply #1 on: August 24, 2016, 10:08:37 PM »

desmond_kof

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Re: Tung Fu Rue
« Reply #2 on: August 26, 2016, 07:16:35 PM »
"Do not place so much importance on winning. The fight itself has value."

desmond_kof

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Re: Tung Fu Rue
« Reply #3 on: September 04, 2016, 04:33:59 PM »
"Do not place so much importance on winning. The fight itself has value."

Vokkan

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Re: Tung Fu Rue
« Reply #4 on: September 21, 2016, 01:39:09 AM »
Tung's "Rapid P" has upper body invulnerability from the 3rd frame onwards. The move it'self has something like 12-13f startup, but still enough to blow up some predictable pressure though.

Vokkan

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Re: Tung Fu Rue
« Reply #5 on: September 22, 2016, 05:12:33 PM »
Man I wish his air qcb+P had more buffer leeway, could hit crouchers, and didn't lose a2a so often... Not even his EX version does those things (and I wish that didn't have height restrictions at all)!

I feel it could be his one key move to make him a good character.

KrsJin

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Re: Tung Fu Rue
« Reply #6 on: November 23, 2016, 07:17:57 PM »
I get that the air QCB+P is probably more intended for combos and air to air stuff but not hitting crouchers really hurts this move big time. I agree with all those points. Still trying to figure out when to use it really, if I should be at all.

Reiki.Kito

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Re: Tung Fu Rue
« Reply #7 on: February 22, 2017, 12:36:46 PM »
A few things I noticed:

-Tung's sweep is whiff cancel-able.
-d.C is whiff cancel-able
-d.A is either whiff cancelable or has VERY fast recovery.
-Far C is special cancel-able.
-cl.B hits low. It links with d.A and st.A. Up close, you can do cl.B, f+A, qcf+B to get = cl.B, cl.A, dp+K for combo.
-cl.D is +4 on block. cl.D can link into sweep on hit. Nothing else reaches ><
-Tung can sweep under midlevel fireballs (I.E: Athena, Robert, Mai)
-You can do cl.D, MC, hop.D for combo.
-d.C is Tung's longest reaching normal. Second only to his sweep and far C.
-Air Senpuu Ken crosses up on opponents and can link into combos. It also causes a juggle opportunity on air hit.
-Light Shou Ha can link from df+A. It's +0 on block. Heavy Shou Ha and EX Shou Ha are +4 on block. Can't combo into Heavy Shou Ha.
-When anti-airing with Geki Hou, use A,C,A,C. Whiffed st.A has less recovery than whiffed st.C. You can also do cr.A
-EX Senshippo hits twice. The first hit is a stomp that hits low that doesn't hit low???? Can combo afterwards with Geki Hou.
-Ex Geki Hou doesn't combo into anything. It's a combo ender or a reversal. Invul frame 1.
-Max Senpuu Gou Ken is 4F startup. It's Tung's most damaging, farthest reaching, and fastest punish.

-j.A hits straight down, but it doesn't hit deep enough to instant overhead. j.C hits sideways. j.B is active for a very long time, hits crouchers. j.D hits twice, first hit whiffs on crouchers.

-j.A and j.C have 5F startup. One of the fastest air normals in the game. Abuse.



« Last Edit: March 09, 2017, 01:59:40 AM by Reiki.Kito »

desmond_kof

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Re: Tung Fu Rue
« Reply #8 on: February 22, 2017, 06:52:07 PM »
Tung's wiki page is blank if you want to add some stuff to it, Reiki:

http://dreamcancel.com/wiki/index.php?title=Tung_Fu_Rue_(XIV)
"Do not place so much importance on winning. The fight itself has value."

Reiki.Kito

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Re: Tung Fu Rue
« Reply #9 on: February 24, 2017, 01:34:05 PM »
When I have a bit more confidence in him, I will. For now, I am marveling at all the interesting stuff.

Updated my original post with new stuff:

d.A and d.C are whiff cancelable, as far as I can tell. I'm iffy about d.A though.

Reiki.Kito

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Re: Tung Fu Rue
« Reply #10 on: February 27, 2017, 07:35:30 AM »
Thanks to Calvin for finding it and posting it on Discord: https://www.youtube.com/watch?v=TpEt7hYZRm0

Reiki.Kito

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Re: Tung Fu Rue
« Reply #11 on: March 12, 2017, 11:14:36 PM »
Tung can go under fireballs with his sweep and whiff cancel the sweep into a command normal or special move.

https://twitter.com/Reiki_Kito/status/841030684420403201

Krusan

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Re: Tung Fu Rue
« Reply #12 on: April 02, 2017, 10:52:12 AM »
His combos with his air special loops may be tricky to do, but he has many other combo options, and here are some of them
Tung Fu Rue combo exhibition
https://www.youtube.com/watch?v=pssLPw0sPvI


desmond_kof

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Re: Tung Fu Rue
« Reply #14 on: August 17, 2017, 03:48:20 AM »
8-16-2017 wiki page update, normal section completed by CalvinClimb. Feedback and corrections are welcomed!

Dream Cancel wiki page: http://www.dreamcancel.com/wiki/index.php?title=Tung_Fu_Rue_(XIV)

Google doc wiki draft: https://docs.google.com/document/d/1JnAR0q9RssmJUfNlXrVtTffhn80EO1_-TywjN9iq-Qw/edit#
"Do not place so much importance on winning. The fight itself has value."