Good combos. Knowing what to do off his light attacks is definitely helpful. You can link into tenchi off of crouch

? That's pretty neat actually.
I think the most interesting thing about Daimon is how he can turn just about any throw into threatening damage if he's got meter. Though, it makes me wonder what the use of his punch super is exactly, when you can get the same invuln off of his reversal throw and then confirm it into his kick super for similar damage. Heck even for comboing, I think I'd rather just combo into tenchi and then cancel that with a super. I guess the only time you'd absolutely want to cancel into the punch super is if you have meter to then go into the kick super or the climax?
Anyone have an idea of the frames where

is cancellable? Sometimes I can cancel it with another special and sometimes I can't. I might just be inputting things hastily and messing up my followups though.