Spent some time in the lab and wanted to get everything down.
Frame Data and Explanations (the data are approximations)
A: -1, Anti Air, Cancels but only can combo into L.Sky Anchor
B: -3, Poke
C: -7-8, moves forward which can prempt Hops, Cancels, Love Heel will sometime miss at certain ranges
D: -10+, Poke, Anti Air
cl.A: +1, Cancels but only can combo into L.Sky Anchor and L.Rising Heart
cl.B: 0, Cancels but not into Love Heel
cl.C: -3, Cancels
cl.D: -1, Most Damage Cancel
cr.A: +1, Cancels but only can combo into L.Sky Anchor and L.Rising Heart, can chain 2x before cancels
cr.B: -1, Can chain into cr.A
cr.C: -5-6, Cancels, long poke that can lead into large damage
cr.D: -3, Cancels, KD
CD: -3, Canceling into specials can add distance to the move, can combo into Rush Heart in the corner
j.A: Air to Air
j.B: Cross up, but stubby
j.C: Jump in of choice
j.D: Air to Air
j.CD: KD
Love Heel (b+LK): -2, on block pushes back a large distance therefore use in block strings will keep you safe, on a KD opponent you can use it to stomp them for extra damage (75).
Forward Throw: Hard KD
Specials - In general all versions of the special moves are unsafe on hit point blank, though spaced out will prevent punishes even they are still quite negative.
Sky Anchor (qcf+K) - Flip kick that causes a hard KD
- L: moves a short distance (78)
- H: moves a larger distance (87)
- EX: moves the same distance as HK, causes Ground Bounce (107)
Rush Heart (qcf+P) - Uppercut that launches. Goes further the heavier the hit (90, 100, 118)
Peace Slash (qcb+P) - Creates a sword to make 1, 2, or 3 slash attacks. Basically used as a combo ender. (80, 126, 151)
Rising Heart (DP+P) - Typical DP attack (70, 117, 157)
Supers
Elision Wave (qcfx2+P) - Creates 1 or 2 waves and launches (200, 292)
- For 1 bar supers you'll use this since it deals more damage.
- Can advance cancel, which if you do want to spend the 3 bars you will use this into Sky Love Arrow for the most damage.
- Can Climax Cancel
- Can OTG the opponent
Sky Love Arrow (qcfx2+K) - Jump ups and comes down in a multi hit dive kick. (182, 335)
- For 2 bar supers the will be the most damage.
- Can advance cancel, however will drop the first hit of Elision Wave so it's not worth it
- Can Climax Cancel
Climax (hcbx2+PP) - Flys across the screen and deals 427 damage over 2 hits.