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KOF 2002UM - Kyo Kusanagi

Started by nilcam, December 21, 2010, 06:04:10 PM

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nilcam

Throws
Hachi Tetsu - close ;bk/ ;fd + ;c
Issetsu seoi Swimming - close, ;bk/ ;fd + ;d

Command Moves
Ge Shiki Goufu You -  ;fd +  ;b
Ge Shiki Naraku Otoshi - in air,  ;dn + ;c
88 Shiki - ;df + ;d

Special Moves
100 Shiki Oniyaki -  ;fd ;dn ;df +  ;a / ;c
427 Shiki Hikigane - ;hcb + ;b / ;d
RED Kick - ;rdp + ;b / ;d
75 Shiki Kai - ;qcf + ;b, ;b or ;d, ;d
114 Shiki Aragami - ;qcf + ;a
  128 Shiki Kono Kizu - after Aragami, ;qcf + ;a / ;c
  127 Shiki Yano Sabi - after Aragami, hcb + ;a / ;c, Kono Kizu, ;a / ;c
  125 Shiki Nana Se - Kono Kizu, ;b / ;d,  Aragami -> Yano Sabi, ;b / ;d
  212 Shiki Kototsuki You - Aragami -> Yano Sabi, ;hcb + ;b / ;d
  Ge Shiki Migiri Ugachi - Aragami -> Yano Sabi, ;a / ;c
115 Shiki Doku Kami - ;qcf + ;c
  401 Shiki Tumi Yomi - Domu Kami, ;hcb + ;a / ;c
  402 Shiki Batu Yomi - Tumi Yomi, ;fd + ;a / ;c
  100 Shiki Oniyaki - Batu Yomi, ;dp + ;a / ;c

Desperation Moves
Ura 108 Shiki Orochinagi - ;qcb, ;hcf + ;a / ;c (Hold A/C to charge)
182 Shiki - ;qcf, ;qcf + ;a / ;c (Hold ;a / ;c to charge)

Super Desperation Moves
Ura 108 Shiki Orochinagi - ;qcb, ;hcf + ;a ;c

HSDM
524 Shiki Kamichiri - ;hcb, ;hcb + ;a ;c

Combos

Anywhere
Close C, qcf + C, hcb + C, f + C, dp + C
Close C, qcf + D, D, hcb + B, qcf + A
Close C, qcf + D, D, hcb + B move towards a bit then, D
Close C, qcf + D, D, QCB HCF + A / C
Close C, qcf + D, D, hcb + B xx QCB HCF + A / C
d + B, A, dp + A
Close C, dp + C (1 hit) xx qcf x 2 + P

In the corner
Close C, qcf + D, D, hcb + B, qcf + A, hcb + P, hcb + B
Close C, qcf + D, D, hcb + B, dp + A / C
Close C, qcf + D, D, hcb + B, qcf + B, B, dp + C
Close C, QCB x 2 + AC, qcf + A, hcb + P, hcb + B (only the latest hits or OTG)

Max Mode
Close C (BC activate, run), close C, dp + C (1 hit), hcb + D, qcf + C, qcf + A, qcf + C, qcf x 2 + A
f + B (BC activate, run), close C, dp + C (1 hit), hcb + D, qcf + C, qcf + A, qcf + C, qcf x 2 + A
(Corner) Close C (BC activate, run), close C, dp + C (1 hit), hcb + D, qcf + C, qcf + A, qcf + C, qcf + D, D, hcb + B, qcf + A, hcb + A, hcb + B
Close C, df + D, qcf + BC, qcf + A, qcf + C, qcf + A, qcf + C, qcf x2 + A

desmond_kof

114 Shiki Aragami -   ;dn ;df ;fd;a
> 128 Shiki Kono Kizu - after Aragami,  ;dn ;df ;fd;a/ ;c
> > 125 Shiki Nana Se - Kono Kizu;b / ;dAragami -> Yano Sabi;b / ;d

This sequence can be used as a neat frame trap because the kick has frame advantage and fast recovery, so you can sneak out a 100 Shiki Oniyaki  ;fd ;dn ;df;a if your opponent tries to move or mash. :)
"Do not place so much importance on winning. The fight itself has value."

krazykone123

I recorded some stuff today but I have to piece it all together then upload it, dude got a ton of options so it'll probably be close to 10 minutes.

krazykone123

#3
http://www.youtube.com/watch?v=ub2wuQnN_C8

Yeah I could have added more but I'd rather play Kusanagi (cancel-able df+D makes me happy), dunno what's next.

Dark Chaotix

#4
A few notes

sC, qcf+D, qcf+B, dP+C (which you later showed a extended combo anyways)

You didnt add any cB, sC combos? Or combo off cB, cA into DM?

Other then that, not bad.

krazykone123

Quote from: Dark Chaotix on December 30, 2010, 08:26:56 AM
A few notes

sC, qcf+D, qcf+B, dP+C (which you later showed a extended combo anyways)

You didnt add any cB, sC combos? Or combo cof cB, cA into DM?

Sorry DC, I kinda just threw the video together and hoped it would stick, I should start putting more effort into these lol.

Btw did you finish that O. Sherm video?

Amedø310

#6
Addition to the corner combos:

Close C, qcf + D, D, hcb + B, hcb + D(SC), qcb hcf + AC

The success of this combo depends on execution of  qcf+D, D and hcb+B, and the transition between hcb+B and hcb+D. If both qcf+D, D and hcb+B are executed correctly, the opponent's body will fly up behind the life-bar.  Some of the opponent's body can be seen above the life-bar as well. Do the hcb+D input immediately after hcb+B recovery. When hcb+D hits, cancel into SDM, hold AC for a few more additional hits, then release for the last amount of damage.

Another Corner combo"
Max Mode Plus 1 Stock:

cl. C(BC activate, run), cl. C, qcf + D, D, hcb + B, qcf+A, hcb+B, qcf+A, hcb+B, hcb+D, (SC) qcb hcf+AC


Dark Chaotix

#7
Quote from: krazykone123 on December 30, 2010, 06:15:41 PM
You didnt add any cB, sC combos? Or combo cof cB, cA into DM?

Sorry DC, I kinda just threw the video together and hoped it would stick, I should start putting more effort into these lol.

Btw did you finish that O. Sherm video?

All good, just helping out.

Not as yet no, cos of holidays it has made it hard to accomplish. Maybe in the next week or so.

krazykone123

Wiki page is getting a face-lift, should be done later this week.

Amedø310

#9
Like K', Kyo can activate max mode for 1 stock during a corner combo.

cl. C, qcf+ D, D, BC, dp+ C, hcb+ B, qcf+ A, hcb+ B, hcb+ D, qcb hcf+ A/C/ AC

Remzi

Amendo, I think Kusanagi has a better setup for it since he can combo from his 3D, which I'm not sure if Kyo can. I should test that shit.

Anyways, I think you can get more damage from his 1 stock than that. Doesn't he have a good loop with his 623C / 236DD's, which ends up launching them high enough to use one more bar to 2141236A/C them? I thought I saw it somewhere.
MBAA: H-Aoko
MBAC: Hisui & Kohaku
LB2: S-Akari
NGBC: DIO & Kaede
KOFXIII: Yuri / King / DuoLon

Amedø310

Quote from: Remzi on June 25, 2011, 09:01:47 PM
Amendo, I think Kusanagi has a better setup for it since he can combo from his 3D, which I'm not sure if Kyo can. I should test that shit.

Anyways, I think you can get more damage from his 1 stock than that. Doesn't he have a good loop with his 623C / 236DD's, which ends up launching them high enough to use one more bar to 2141236A/C them? I thought I saw it somewhere.

Kusangi's max mode activation is longer than Kyo's. The only other character that can use 1 stock Max Mode activation, during a combo, is Kyo-1.

Yes, Kyo can do more damage from that 1 stock. The combo i posted is just an example.

Remzi

#12
Quote from: AmedoS310 on June 27, 2011, 02:28:59 AM
Quote from: Remzi on June 25, 2011, 09:01:47 PM
Amendo, I think Kusanagi has a better setup for it since he can combo from his 3D, which I'm not sure if Kyo can. I should test that shit.

Anyways, I think you can get more damage from his 1 stock than that. Doesn't he have a good loop with his 623C / 236DD's, which ends up launching them high enough to use one more bar to 2141236A/C them? I thought I saw it somewhere.

Kusangi's max mode activation is longer than Kyo's. The only other character that can use 1 stock Max Mode activation, during a combo, is Kyo-1.

Yes, Kyo can do more damage from that 1 stock. The combo i posted is just an example.
Ah, okay. Either way Kyo can do fairly sufficient damage when you can get the enemy into the corner.
It sort of sucks that he has no options out of 3D though. It would make it way easier to corner the opponent with 236DD 63214C -> etc (not sure if that works in 2002UM, I know it works in other games though.)
MBAA: H-Aoko
MBAC: Hisui & Kohaku
LB2: S-Akari
NGBC: DIO & Kaede
KOFXIII: Yuri / King / DuoLon

Blind Piper

Quote from: nilcam on December 21, 2010, 06:04:10 PM
Close C, df + D, qcf + BC, qcf + A, qcf + C, qcf + A, qcf + C, qcf x2 + A

I'm having a lot of difficulty executing this combo, specifically the Max Mode activation. I watched Krazykone's video and it looks like I'm activating it at the right time, but Kyo slides back a bit, opening a window in which my opponent can block (using 1-hit guard in practice). I'm playing the Tougeki version, if that matters.

desmond_kof

Are you buffering the qcf while the df + D is hitting, then pressing BC?
"Do not place so much importance on winning. The fight itself has value."