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KOF 98UM - Ex Yuri

Started by sibarraz, December 21, 2010, 08:01:15 PM

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sibarraz

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

Throws
Oni Harite: ;bk/ ;fd+ ;c close
Silent Nage: ;bk/ ;fd+ ;d close
Tsubame Otoshi: ;bk/ ;dn/ ;fd+ ;c/ ;d close in air

Command Moves

En Yoku:  ;fd+ ;b

Special Attacks
Saiha: ;dn ;db ;bk+ ;a/ ;c
Raiouken: ;dn ;df ;fd+ ;b/ ;d on air
Ko Ou Ken: ;dn ;df ;fd+ ;a/ ;c
Hyakuretsu Binta: ;fd ;df ;dn ;db ;bk+ ;b/ ;d


Desperation Moves
Haoh Shou Kou Ken: ;fd ;bk ;db ;dn ;df ;fd+ ;a/ ;c
Hien Hou'ou Kyaku: ;dn ;df ;fd ;df ;dn ;db ;bk+ ;b/ ;d
Shin! Chou Upper: ;dn ;df ;fd ;dn ;df ;fd+ ;a/ ;c

* En Yoku works as an overhead. Can't be cancelled after a normal
* Saiha reflects projectiles and also could be used as an anti air. It could be used also in combos, the A version after light or heavy attacks and the C version  only after heavy attacks
* Raiouken now only works on air, and could hit OTG
* Ko Ou Ken speed varies according to the button used, A version is slower while c version is faster. IBoth version only could be comboed after heavy attacks
* Hyakuretsu Binta is a running command grab
* A version of Hao Sho Ko Ken is slower than C version, but can be comboed, even though the timing is a little tricky, it will be a better option to use the other 2 DM
* After the SDM version of the Hien Hou'ou Kyaku, you can add a Raiouken
* If your opponent is a little too far while you execute the Shin! Chou Upper while a combo, there is the risk that only the first or second hit connect, doing little damage.

All yuri normals except crouching B and crouching D could be cancelled into a super or a DM. Even though after crouching B you can connect crouching A, Standing A, Standing B and Crocuhing C, this last one requires a very good timing



Waifu Material

sibarraz

Combos

cr. b, cr. a, qcb+ A ; qcf x2 + A/C/AC ; qcf hcb + B/D/BD. Crouching A could be replaced with standing a or standing B

cr. b, cr. c, qcb+ A/C : qcf+ A/C ; qcf x2 + A/C/AC ; qcf hcb + B/D/BD

cr. C, qcb+ A/C : qcf+ A/C ; qcf x2 + A/C/AC ; qcf hcb + B/D/BD. Crouching C could be replaced with standing C or Standing D


cr. b, MAX CANCEL cr. c, qcb+ A/C : qcf+ A/C ; qcf x2 + A/C/AC ; qcf hcb + B/D/BD. Crouching C could be replaced with standing D


Waifu Material

desmond_kof

Hey Sibarraz, I'm a little confused by your notation, is the " ; " between your commands moves are like saying " or " or using a slash?

Like  ;dn;b;dn;a;dn ;db ;bk;a;dn ;df ;fd ;dn ;df ;fd;a/ ;c/ ;a+ ;c

Kinda like that?

Thanks for your submission, I'm glad I know of another EX Yuri player!
"Do not place so much importance on winning. The fight itself has value."

sibarraz

yeah, the points were separation, if some mod could fix it to something more easy to understand I will had no problems

And yeah, ex yuri rules, she is a fucking beast


Waifu Material

desmond_kof

Cool, I started a EX Yuri template using some of your information, let me know if you like it and if there is anything else you'd like add, please share it here:

http://dreamcancel.com/wiki/index.php?title=EX_Yuri_%2898UM%29
"Do not place so much importance on winning. The fight itself has value."

sibarraz

Cool, maybe add more normal properties, and game tips


Waifu Material