All right thanks to Kane317 for introducing me here, how do you the high and low combo loop from KOF XII?
Welcome PureYeti (I've always loved your avatar), don't forget to
introduce yourself here.
Chin's high-low games are very similar to his XII version. Overhead (df.D), starts off the mixup games. You can also Overhead feint by holding the D down, or tapping it again, in which you want to start with low combos (d.B or d.D) or even a throw. If the overhead connects press C to go into Quickie Punches, and repeat up to twice manually (d x2+P.P). Even if the Quickie Punches are blocked you can cancel them into the overhead again, or his qcb+K counters. Canceling his Quickie Punches into his kick stance allows you to jump cancel that (!) for crossup mix up. Finally, d.B is actually cancelable and of course you can start his overhead mixups.
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New HD combo from the BBS,
needs to be confirmed:
JD>近C>B構えD>発動>近C>C鉄山>振り向きA跳撃>>D回転>A跳撃>>D回転>二起脚×2(>A跳撃>>ディレイD回転)×3>二起脚×n>A跳撃orA鉄山orEX飛天砲
j.D, s.C, B stance.D (far D), HD, s.C, qcb~hcf+C, (wires so do it opposite direction) qcb A, [HDC?] hcf D, qcf A, [HDC] hcf D, df.B x2, (qcb A, [HDC]
delay hcf D) x3, df.B x n, qcb A/qcb~hcf+A/qcf x2+AC
I'm assuming the ">>" means HDC whereas ">" is a regular link/cancel. There's also notes about juggle height and variations depending on location of screen where you hit the qcb~hcf+C but I couldn't translate it. They mention that if it's Ex qcf x2+AC at the end,
it's a 100% combo (finally, short of drinking more than 2 times, he lacked high damaging combos).
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UPDATE: I modified the above combo and made my own variation (positioning is extremely crucial as the wire damage juggles the opponent to different places depending on your own position. Starting position works perfect--even an extra jump hit will nudge them out of range):
(Drink) s.C, qcb~hcf+BC (HD bypass), [wires] juggle low as possible (qcb A, [HDC] hcf D) x2, (df.B, qcb C, [HDC] hcf D) x3, {df.BD, hcf B,} df B x3~4, Ex qcf x2+AC (3-4 stock, ~990dmg/~1020dmg if you do the {optional} df.BD, hcf+B ) -Don't forget to drink beforehand.
-If you cancel qcb~hcf+BC off the s.C too slowly it will not combo.
-Remember to juggle the first qcb+A after the wire, real low. Ideally you hit them on the side instead of juggling from underneath.
-The qcb C, [HDC] hcf D cancels slightly slower than the normal qcb A, [HDC] hcf D cancel.
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UPDATE 2: Thanks to the good ole Japanese BBS (
http://jbbs.livedoor.jp/bbs/read.cgi/game/50324/1270390677/l50) a new set of Chin "starters" that setups Chin for some good juggles.
Starter a) s.C, HD, s.C, hcf BD, qcb AC, (hcf B, qcb C, [HDC] hcf D, df.B) x4, hcf B ~
1 - df.B ×2, qcb A [815]
2 - df.B, qcf x2 A [904]
3 - df.B ×3, qcf x2+AC [967]
4 - df.BD, hcf B, df.B ×4, qcf x2+AC [1001]
Starter b) df.D, d x2+P.P, hcf BD, qcb AC, (hcf B, qcb C, [DC] hcf D, df.B) ×2, hcf B ~
1 - [626]
2 - [717]
3 - [807]
4 - [818]
Starter c)
qcb BD, hcf BD, qcb AC, (hcf B, qcb C, [DC] hcf D, df.B) ×2, hcf B ~
1, [723]
2, [812]
3, [875]
Here's a quick video of
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UPDATE 3: Seemingly, Chin's strongest HD combo variation yet: (Full credit goes to No.17's friend Kantoku, translations done by No.17)
s.C, HD, s.C, (qcb+A, [DC] hcf+D)x2, df.B, qcb+C [DC] hcf+D, qcb+A, hcf+D,
df.B, hcf+B, qcb+C, [DC] hcf+D, df.B, hcf+B, (df.B.B, s.C) / (df.B qcfx2+P DM) / (df.B.B, qcfx2+P DM)
- 779dmg with df.B, qcf x2+P DM
- 846dmg with df.B.B, qcf x2+P Ex DM for 35hits