Notation
= Light Punch

= Light Kick

= Strong Punch

= Strong Kick
(*) = EX OK
(!) = MAX OK
ThrowsBarrett Puncher - (close)

/

+

Clinch Puncher - (close)

/

+
Command NormalsOne-Two Puncher -

+

Sliding Puncher -

+
Special MovesMachine Gun Puncher -

+

/

(repeatedly) (*)
Dash Puncher - charge briefly

then

+

/

(*)
Parrying Puncher -

+

/

Puncher Vision (Forward) -

+

/

∟Puncher Upper -

+

∟Puncher Straight -

+

∟Puncher Weaving -

+

/

Puncher Vision (Backward) -

+

/

(*)
∟Puncher Upper -

+

∟Puncher Straight -

+

∟Puncher Weaving -

+

/

Puncher Weaving -

+

/

∟Puncher Weaving (keep) - HOLD

/

∟Dash Puncher -

+

/

∟Parrying Puncher -

+

/

∟Puncher Vision (Forward) -

+

/

∟Puncher Vision (Backward) -

+

/
Super Special Moves Crazy Puncher -

+

/

(!)
Champion Puncher - (close)

+

/

(!)
Climax Super Special MoveInfinity Puncher -

+
