- cr.C or (cr.B×1~2, cr.A) d~u+C
- strong X, b/f+B, (air) qcf hcb+P
- (corner) strong X, b/f+B, (air) qcb+P
- sh (neutral).D, (air) qcf hcb+P
- cl.D (1), rdp+K, cr.C, d~u+C
- cl.D (1), rdp+K, cr.C/cl.D, b/f+B, (air) qcf hcb+P
- cl.D (1), rdp+K, cl.D, [BC] cl.D (1), d~u+C, b~f+D~f+D, qcf hcb+P, Explode (rdp+K)
- cl.D (1), rdp+K, cl.D (1), f+B, (air) qcf hcb+AC, Explode (rdp+K)
- cl.D (1), rdp+K, cl.D, [BC] cl.D (1), f+B, (air) qcf hcb+AC, Explode (rdp+K)
Heart Attack combos are very important because they do a lot of damage when you lack bars, with meter Leona controls the air because one poorly timed projectile/attack on the opponents end can (will) leave them open to eat a V Slasher punish. Defensive options generally revolve around jump D/CD, (dash) crouch B/D, Moon Slasher, weak Baltic Launcher, and V Slasher whenever you have meter. Learn the tricks of (dash) nj.D (Instant Overhead) because it combos into and out of a few moves, IO~V Slasher on opponents goes like qcf>u+D>qcb+C all in one swift motion.