Author Topic: Oswald  (Read 1348 times)


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« on: January 25, 2018, 08:07:28 PM »

;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

2 - (close) ;bk/ ;fd + ;c
3 - (close) ;bk/ ;fd + ;d

Command Normals
10  -  ;df;a
J -  ;fd;a

Special Moves
Queen - ;dp + ;a or  ;b or ;c or ;d
King -  ;bk ;dn ;db;b/ ;d (Timed To Your Opponent's Attack)
Spade - ;qcb + ;a / ;c (*)
   ∟(follow up) [Spade ;a/ ;c ] ;qcb + ;a/ ;c
Diamond - ;qcf;a/ ;c
   ∟(follow up) [Diamond  ;a/ ;c] ;qcf + ;a/ ;c
Club - ;qcb + ;b/ ;d
Heart - ;qcf + ;b/ ;d
Ace - [Heart (Derivation)] ;qcf + ;c+ ;d

Super Special Moves
Four Suits (Spade, Heart, Diamond, Club) - ;qcf ;hcb + ;a/ ;c HOLD OK (!)
Royal Flush (10, Jack, Queen, King, Ace)  - ;hcb ;hcb + ;a/ ;c (!)

Climax Super Special Move
JOKER - ;qcf ;qcf + ;a ;c

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« Last Edit: April 12, 2018, 08:02:53 PM by desmond_kof »
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Re: Oswald
« Reply #1 on: May 09, 2018, 08:47:01 AM »

Basically this is how Oswald works rekka and combo wise for those that are confused:

All your moves that aren't   ;fd ;dn ;df  +  ;a / ;b / ;c / ;d or  ;bk ;dn ;db;b/ ;d can be stringed togeher rekkas. The rules are is that you can chain 3 different special moves together, the one's canceled later in the series of each move being vastly different from its original version. For example,  ;dn ;db  ;bk   ;k being the weakest starter and does not lead to combos because of its enormously long window before you can cancel into it becomes a wall bounce if you use it after another starter and lets him extend combos beyond that.

There are other uses besides this in terms of combos. For example,  ;dn ;df ;fd ;a to  ;dn  ;db ;bk b/ ;d is a rekka string that contains an overhead which leads to hard knockdown. This leads to mix-ups and often more chances for offensive pressure.