Normals:Far A: Cancel-able/ whiff cancel-able.
Far B: Decent reach for pokes, slower than Kyo's Far B.
Far C: Slow on start-up and pushes Shingo back. Whiffing this meaning absolute punishment.
Far D: Anti-air with a little slow start-up.
cl. A: Cancel-able, can link into itself, Far A, cl. B, cr. A, cr. B, and cl. C (in corner only).
cl. B: Cancel-able, can link into itself, Far A, cl. A, cr. A, and cr. B.
cl. C: Cancel-able, anti-air, can link into f+B, preferable over cl. D.
cl. D: Cancel-able, can link into f+B.
cr. A: Cancel-able/ whiff cancel-able, can link into itself, Far A, Far B, cl. A, cl. B, and cr. B.
cr. B: Cancel-able/ whiff cancel-able, can link into itself, Far A, cl. A, cl. B, and cl. C.
cr. C: Cancel-able/ whiff cancel-able, anti-air, can link into f+B.
cr. D: Cancel-able/ whiff cancel-able, sweep.
neutral high j. B
neutral high j. D
j. A
j. B: Instant overhead, can be used as a cross-up.
j. C
j. D: Can be used as a cross-up.
CD: Knockdown, cancel-able/ whiff cancel-able, cancel-able into command move.
j. CD: Knockdown, 2 hits on counter-hit.
ThrowHatsu Gane -
/
+
: Tech-able
Issestu Seoi Nage Fukanzen -
/
+
: Untech-able
Command MovesGeshiki: Goufu You "Kakkodake" -
+
*Cancel-able, high hit-stun like cl. C and cl. D
Special Moves104 Shiki: Aragami Mikansei -
+
105 Shiki: Dokugami Mikansei -
+
202 Shiki: Kototsuki Mikansei -
+
/
*1st Hit Super Cancel-able, 2nd hit is an overhead and knock-down
Shingo Kick -
+
/
100 Shiki: Oniyaki Mikansei-
+
/
Shingo Kinsei Ore Shiki Nietogi -
+
/
close
*Launcher, unblockable
Shingo Kinsei Ore Shiki Zenpou Tenshin -
+
/
*Overhead and knock-down. It is also a counter that wall-bounces.
101 Shiki: Oboro Kurama Mikansei -
+
/
*
+
1 hit
*
+
2-3 hits, 3rd hit knock-down, 3rd will connect more successfully in corner.
Desperation MovesGeshiki: Kake Hourin -
x2 +
/
*Guard Crushes
*
x2
; Launcher, Can be followed up by rdp B/D
Shingo Kinsei Ore "Mushiki" -
+
/
Super Desperation MovesGeshiki: Kake Hourin -
x2 +
*Launcher, Guard Crushes)
HSDMShingo Kinsei Oreshiki Kamichiri -
x2 +
*Instant Command throw
Combos0 stock:cr. B, qcf+A
Far A, qcf+A/ hcb+B
(Meaty)cr. B, cr. B, A, qcf+A
cl. A, dp+ B/D, hcb+D
cr. B, cl. A, qcf+A/ hcb+D
cr. B, cr. A, qcf+A/ hcb+D
cr. B, cl. C, qcf+C/ hcb+B
j. B/ j. C/ j. D, cl. C, f+B, qcf+C / hcb+B
cl. A/ cl. C, dp+B/D, hcb+D
(Corner) cl. C, dp+B/D, rdp+D
1 stockcr. B, cr. A qcb, hcf+A/C
cr. B, cl. C, qcf(x2)+C, rdp+D
2 stocks: [cr. B (x2)/ cr. B, A], hcb+B (1st hit)(SC), qcb hcf+A/C
cl. C, f+ B, hcb+B (1st hit)(SC), qcb hcf+A/C
(Corner) cl. C, f+B, hcb+ B (1st hit)(SC), qcf x2+C, rdp+B/D
3 Stockscr. B, cr. A, hcb(x2)+AC
cr. B, cl. C, qcf(x2)+AC, rdp+D
qcb+P (Counter connects), qcfx2+AC, rdp+D
4 stocks:(Corner) cr. B, st. A, hcb+B (1st hit)(SC), qcf x2+AC, rdp+D
(Corner) cl. C, f+B, hcb+B (1st hit)(SC), qcf x2+AC, rdp+D
Max Mode Combo Starters:cl. C, BC(Max mode), dash, cl. C....
[cr.B, cr.A /cl. C, f+B], hcb+BC (1 hit)...
Max Mode:cl. C, f+B, hcb+BC (1 hit), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D, hcb+D
cl. C, BC(Max mode), dash, cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D, hcb+D
Max Mode plus 1 stock:cl. C, BC(Max mode), hcb+B (1 hit), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, rdp+B/D / hcb+D
cl. C, BC(Max mode), dash, cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, rdp+B/D / hcb+D
While in Max Mode plus 4 stocks (5 stocks altogether): cl. C, f+B, hcb+ B (1st hit)(SC), qcf x2+AC, qcf x2+AC, rdp+B/D / dp+A/C
cl. C, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf+A, dp+B/D (2 hits), qcf x2+AC, qcf x2+AC rdp+B/D / hcb+D
qcb+P (Counter connects), (qcfx2+AC)x2 , rdp+D