Author Topic: Kof 98 Collision Boxes (aka Hitboxes)  (Read 21891 times)

THE ANSWER

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Re: Kof 98 Collision Boxes (aka Hitboxes)
« Reply #15 on: January 12, 2011, 11:46:41 PM »
awesome!!!
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jedpossum

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Re: Kof 98 Collision Boxes (aka Hitboxes)
« Reply #16 on: January 14, 2011, 08:47:04 PM »
Mature
Normals
 ;a


 ;b


 ;c


 ;d (Surprised this doesn't trade more often)


 ;c + ;d


Crouching
 ;a


 ;b


 ;c


 ;d


Jumping
 ;a


 ;b


 ;c


 ;d


 ;c + ;d


Specials
 ;dn ;df ;fd + ;a or ;c


 ;fd ;dn ;df + ;a or ;c


 ;dn ;db ;bk + ;a or ;c


 ;dn ;df ;fd ;df ;dn ;db ;bk + ;a or ;c


 ;bk ;db ;dn ;df ;fd + ;b or ;d


 ;fd ;df ;dn ;db ;bk + ;b or ;d


Desperation Moves
 ;dn ;df ;fd ;dn ;df ;fd + ;a or  ;c


 ;dn ;db ;bk ;db ;dn ;df ;fd + ;b or ;c
« Last Edit: January 22, 2011, 03:47:40 AM by jedpossum »

jedpossum

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Re: Kof 98 Collision Boxes (aka Hitboxes)
« Reply #17 on: January 14, 2011, 10:09:08 PM »
Vice
Normals
 ;a


 ;b


 ;c


 ;d


 ;c + ;d


Crouching
 ;a


 ;b


 ;c


 ;d


Jumping
 ;a


 ;b


 ;c


 ;d


 ;c + ;d


Specials
Desperation Moves
« Last Edit: January 22, 2011, 06:06:22 PM by jedpossum »

jedpossum

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Re: Kof 98 Collision Boxes (aka Hitboxes)
« Reply #18 on: February 24, 2011, 05:41:20 AM »
I'm gonna take a break from this till dammit has done his script for neo geo games. Cause
 ;a . With the script the hitboxes will be easier to read
 ;b . I'm gonna continue working on the palette editing tutorial
 ;c . This takes time
 ;d . I'm sick of the Temple stage more specifically this song http://www.youtube.com/watch?v=cUup73QPANk to the point I can hear the song while I'm on that stage with the game muted.
 ;e . I'm lazy

Remzi

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Re: Kof 98 Collision Boxes (aka Hitboxes)
« Reply #19 on: July 21, 2011, 04:20:44 PM »
Aqua / Black = Sprites
Red / Grayish-Red = Counterhit Hurtbox
Yellow / Green / Purple  = Regular Hurtbox
White / Grayish-Purple / Orange = Attack hitbox

IN MOAR DETAIL.
Aqua = Normal anyday sprites
Black = Grabbed state sprites

Red = Standing normals counterhit hitbox
Grayish-red = Counterhit extension hurtbox

Green = Extension hurtbox
Yellow = Hurtbox

White = Normals
Grayish Purple = Special Moves
Orange = Projectiles

Blah, there's more but that's all you really need to know. Most purplish shades of the normal variety are the same, just during a jumping / special move.
MBAA: H-Aoko
MBAC: Hisui & Kohaku
LB2: S-Akari
NGBC: DIO & Kaede
KOFXIII: Yuri / King / DuoLon